Artwork > Finished Works and Works in Progress
Doorless lift WIP
cumesoftware:
--- Quote from: lynn22 on May 30, 2008, 05:30:39 am ---
--- Quote from: cumesoftware on May 29, 2008, 06:19:35 pm ---Are you from anywhere in Europe?
It seems that these elevators don't exist in the US. That's why Americans are overwhelmed by the lack of safety on these elevators.
--- End quote ---
I used to live in Belgium, now I live in Scotland.
As for safety, I rode these elevators many times and I'm still around ;D
--- End quote ---
Me too. What irritates me off is that some YouTube users ride those elevators, for example, in countries Angola or Egypt, and then think that they are typical "third world" elevators. Some of them are quite classy.
I even committed the stupidity of riding one with my back against the doors/walls, while going up. I was wearing a nylon jacket, and the walls/doors are intentionally smooth, no I didn't got to injure myself.
Of course most of them are being replaced to meet the modern safety regulations. And for those that think that they are too dangerous, it is because they never saw a paternoster (I never had a ride on one of those, and I would like too).
cumesoftware:
I've made all doors required. Still to do are the door frames. Here are more pics:
The large door that you see at the left is for the goods lift. There will be a stair around the shaft of the passenger lifts (these elevators will share the same shaft, and that's what you will see). Of course this is not the final disposition, but it is pretty much close.
cumesoftware:
Well. I'm starting to have my reservations about this project. Yesterday, I've made an experiment by making a sketch of a shaft. However, it seems that the lights outside the shaft were not behaving as I predicted. The light just gone through the ceilings, lighting the the ceilings above.
Attached is the mess I've done. Of course the doors won't be stacked as a single object. This is just trial and error (being the error quite evident. I've tried several configurations with the lights, without results).
My guess is that the ceilings have to cause 100% dark shadows, but unfortunately that is a light property. I mean, the shadows cannot be 100% black, because there is always the reflected light, but the ceilings must cause total occlusion. The only way to minimize the blackness of the shadows case I choose the shadows to be 100% dark is to use more than one light per floor (which I was going to use, anyway). Is there any other solution?
Also, I had to change the lights from volume to ray trace, or the rendering would appear to be scratched. Anyone noticed this problem with volume lights before?
Mactetra:
I've had the same problem. the render looked really weird. what i had to do was to delete the light and add a new one :S
the doors look a lot alike. I would have made like a crack or somthing in the glass of one of the windows. That would have looked cool
cumesoftware:
Well. I fixed part of the lighting problem. However, it seems that the lights on the above floors illuminate the scene below. This wasn't noticed before. I really tried deleting and adding the lights again, but the problem persists. Of course the lights now only illuminate the floors below, and not the ones above as well, as before.
Is there any tutorial about lighting? I' guess that I'm making a step bigger than my legs.
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