General Category > Anim8or v0.98 Discussion Forum
Zoom out and rings
Glenn:
Hello guys,
i am new here and i have made a solar system.
But i want make the rings on saturn, but how do i made this?
I have try allot of things but nothing helps.
And how do i zoom out?
(Sorry for the bad English i am Dutch)
floyd86:
Hi,
To make things easier for the guy I will post this in dutch:
-Ringen kan je maken door een cylinder te maken met lat: 1 en een lon die je zelf wilt (des te hoger des te mooier). Dan moet je de bovenste en onderste faces selecteren in point edit mode en gebruik de inset tool (shift+i). En druk vervolgens op '=' wat je een ring geeft. Met een mooie texture kan je het dan goed laten lijken op een ring van saturnus. Texture kan je hier krijgen: http://planetpixelemporium.com/index.php (lees de copyright informatie) .
In en uitzoemen kan je met de arc rotate tool (shift+r) en dan met je middelste muisknop of anders met je rechter muisknop en 'alt'.-
Short summary for the rest of you:
Rings can be made with an cylinder by using the inset tool and then brigde it. Textures for planets can be found here: http://planetpixelemporium.com/index.php (read the copyright information). Zooming can be done with the arc rotate tool (shift+r) with the middle mousebutton or the right+alt.
thecolclough:
i make planet rings out of a cylinder, with very high diameter settings (one larger than the other, say start=450 and end=500), almost no height (usually 0.01), and no start or end caps. i also use latitude divs=1, and longitude = something very high, maybe as much as 200 depending how big my planet is.
this method has the advantage that the rings are still an easily-editable primitive (useful if you change your mind about ring size later), rather than a harder-to-edit mesh or subdiv.
also, to zoom in or out when you're looking through the camera in scene mode, you can animate the camera's FOV property. bigger numbers = bigger viewing area.
:)
- colclough
Glenn:
I dont understand it :(
Can you do it in steps?
thecolclough:
not sure whether you meant you didn't understand floyd86's method, or mine, but anyway, here's a screenshot of what my method looks like. you just add a cylinder primitive, and then set up its properties something like what i've shown in the picture, and voila! you have rings.
you have to make sure you turn off the start and end caps, or the rings will go the whole way in to the planet surface, without any gaps.
hope that helps :)
- colclough
Navigation
[0] Message Index
[#] Next page
Go to full version