General Category > Anim8or v0.98 Discussion Forum
light bug with v.97b
Steve:
I see what you're doing. If you use the views that are off of the View->Other->camera01, camera02, etc., all of the geometry is shown just like the Front, Perspective, etc. windows. By defult the cameras and lights are shown. This is not the same as the View->Camera view which automatically hides cameras and lights. So your render has the camera in the picture which is why the funny square is visible - that's the camera's lense shade. Turn off the camera and lights (click the camera button on the left-hand toolbar) and it should work.
However your file showed a couple of related probelms:
1) The ART renderer can crash when there is a mesh with no points in it. Your model's mesh01 is like that. I've fixed Anim8or but you need to delete mesh01if you want to render using ART. Bug #097-007
2) Shadows are disabled when you turn them off in the View->Preferences dialog for the ART renderer. But they seem to be ignoring the light's shadow setting now. I'll fix that. Bug #097-008
bucketman717:
Thanks Steve, I hadn't thought of making the camera invisible. Usually I don't change the visibility of the extra cameras unless they are in the way of other things in the scene. I guess it's good that I got this to your attention since it pointed out some other problems.
Steve:
I've fixed all these little problems. Thanks for reporting them.
- #097-007 - ART can crash rendering meshes with no faces.
- #097-008 - ART Renderer ignores Light's shadow setting.
- #097-009 - Camera lense-shade is visible in it's own view in renders
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