Artwork > Finished Works and Works in Progress
3ds max computer wip
thehalflifedude:
yeah yeah, i know i shouldn't post a model made in 3ds max, but the least i could do after telling you i'm not using anim8or and using 3ds max is to at least show you what i've done so far. here is the reason i prefer 3ds max: it has more tools, which means i can contruct models faster with the great tools, i made this in less then 30 minutes, still working on it though:
Dosser:
I would be interested in seeing more of your 3ds models. It's an expensive program, and somehow I doubt it would be that much better than Anim8or. I've heard all 3D programs are similar (or can get the same results), since 3D modelling is itself relatively simple (just a cloud of points with some edges connecting them).
No offence, but I'm reminded of the old saying 'a bad workman blames his tools'. I'd rather use the free hammer rather than the state-of-the-art $600 hammer :P
However, this is definitely an ok model. I think it is perhaps a little too 'boxy', the corners are far too sharp. Perhaps also change the material properties: the shadow (on the left panel) looks far too dark compared to the other faces.
thehalflifedude:
--- Quote ---Perhaps also change the material properties: the shadow (on the left panel) looks far too dark compared to the other faces.
--- End quote ---
hehe, that's nothing to do with the materials, it's the lighting :P
Thanos:
if you did it the right way, then you could try cutting near the edges and then subdividing (in anim8or). That will make it to look more realistic [nothing in the real world has sharp edges actually :) ]
xalener:
--- Quote from: Thanos on June 06, 2008, 06:46:54 am ---if you did it the right way, then you could try cutting near the edges and then subdividing (in anim8or). That will make it to look more realistic [nothing in the real world has sharp edges actually :) ]
--- End quote ---
knives...
Navigation
[0] Message Index
[#] Next page
Go to full version