General Category > Anim8or v0.98 Discussion Forum
Enhancement NEAR Z-limit
maxxarcher:
Hi Steve,
Could the NEAR Z-limit be changed to accept values as low as 0.001? I work with Poserīs very tiny Wavefront objects which always get clipped when zoomed in. Rescaling would obviously do the thrick, but that creates extra scale problems when importing the objects back into Poser as morph targets.
A bug in this respect: when the clipping occurs, normal sized Anim8or objects persistantly get clipped too, even after closing all scenes and creating a new one. Reset to "defaults"? Only a program restart cures the problem now. Poser for example has a preferred launch state for each scene which can be set in itīs preferences, "factory defaults" or "user default". The later can be set by saving the current settings for a scene.
Cheers, Maxx
5L1D3R:
I've noticed a definite problem with the near Z limit with ART, but Scanline appears fine. I am working on a model of a ship, uing the default measuring units as inches. When I render with ART, the first 3rd of the hull gets lopped off.
karate5662:
that's strange.
When i use ART, i can get as close as i want to my objects and nothing gets clipped off.
Steve:
Yes there seems to be several problems with the Z-near setting. I'll look into them.
#097-011 - Multiple Problems with Z-near.
Gregory:
I'm having the opposite problem; objects very far away are clipped off: I have set Z_Far to 100000 and more, yet large objects at beyond 12,000 meters are invisible. Is there a limit on the distance that can be rendered?
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