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Future Features For Fun

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iD_eNTITY:
Something I would actually like is a bone mirror.
So you could make half a skeleton and mirror all the bones so they
are the same size and have the same angle.

DoctorStopMo:
Oh the list could go on forever ;), but one thing I'd really like is low poly proxies.  Even pre-subdivision, some models can get out of hand in the number of polies that they are when it comes to animating and using Scene mode.  It'd be nice if there could be a lower poly representation of your mesh that you can animate with quickly and easily, and then have the same movements and such applied to the higher poly version.

flametiger74:
Shouldn't this topic be in 096 preivew

glorfon:
Point beveling. I've been wondering why you can't do that.

Backdrop tool (best name I can come up with so far. A white plane that you can move around the screen like a normal model any thing behind it is excluded from selection. It would simplify selecting points while working with very complicated models

hihosilver:

--- Quote ---Point beveling. I've been wondering why you can't do that.
--- End quote ---

I completely agree with this.  I feel it'd be a very useful tool.
Mirroring bones would be wonderful as well as people have said in the past.  Mostly just backing up what people have said.
There are other features that I would obviously want such as IK, but those are much larger and I guess I'll focus on the smaller things now.

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