Artwork > Finished Works and Works in Progress
Doodles
PLanAhead:
This model is just sick...
I agree with B3Dman, that is an area I really need to work on.
Texturing tight areas on a subdivide is a real pain.
The model looks how you want it, then you add a texture and it overlaps all over the place and bleeds into areas where you don't want it to.
At first I thought you were making some kind of post-modern sculpture of a woman dancing in the sunlight on a cool winters day rejoicing at her newfound independence from a male dominated world.
And I thought....hmmm, its a quality model...I can picture it displayed in the corner of a large cubist condominium with many windows, white walls, and very few pieces of furniture.
Maybe a few bean bag chairs and a doooofay '.
But then you added a pig nose and I thought AHA! Now that I can relate to.
Pig beasts wearing freaky helmets are always cooler than post-modern art (in my humble opinion)
I'm just being silly (ignore me)
Seriously I really like it. Did you use colored lighting? It looks like you did.
CowTail:
i'm glad you guys like it! he's intentionally ugly, being some sort of pig kind of alien (i consider pigs ugly, therefore the alien must be ugly ;))
the lighting isn't colored, but the background has a slightly blue-ish cast added to the diffuse material. there are two infinite lights, one facing down at an angle and one facing up at an angle. the one facing up is less intense to provide a backlight kind of effect
here's a screenshot of my setup. as you can see it's really simple
update: i changed the eyes! he's not as alien-like, and is more like a fantasy kind of creature, but i like these eyes better. i also made some improvements to the helmet, but am still working on it
thecolclough:
the new version's definitely better. the new eyes look a lot more realistic, and i like the flange you've added at the front of the helmet.
- colclough
PLanAhead:
How do you change the intensity of an infinite light?
B3dman:
and you added tusks to the sides of the head ;) i like them!
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