General Category > General Anim8or Forum
Twisted rope
bobg:
It sounds like your first attempt didn't provide enough segments in the cylinder and that's why it failed. If you are planning on a significant length of rope, The segmentation required is going to quickly get your poly count over the top. A better solution would be to create two polygon strips laid parallel along their length and crossed into a `+' when viewed on end. Texture map the strip with a rope image and an alpha transparency.
Roygee:
Thanks guys - this is exactly what I saw before - this time I've saved it! I almost got it with the spring method, but it looked more like Tarzan's jungle vine than a rope - in an effort to save on polys, I only used two cylinders and that came very close. Got a very good example off the net, from one of those pay sites and knew if it could be done, Anim8or could do it ;)
minnie:
SO how do you load a script? I'd like to use the spring plug in. I went to the website and saved the spring script as a text file on my computer (with .a8s extension and I configured Anim8or to look at the appropriate folder), but I can't figure out how to get it to work? I read the manual and I still don't understand how to get it to run.
sciwizeh:
the spring plugin adds a primitive to the object edit area if you have anim8or configured properly it should be there, you should go to File>Configure and make sure preload scripts is checked
here is an image of my object mode with all shape plugins highlighted, and the spring plugin highlighted further
machineman9:
You could also, to save polys and maybe a bit of time, just texture it to look twisted. Adding a bumpmap of the 'twist' could make it look quite realistic and save on polys.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version