Anim8or Community
Artwork => Finished Works and Works in Progress => Topic started by: rellik420 on July 30, 2008, 04:41:15 pm
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Let me know how im doing and if im doing this right.
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You have a good start, but there are some issues.
First, I want to applaud you for actually using some edge looping which I sadly don't see enough of from many anim8or users. So good job there. But, you have way too many faces! In fact, it looks like you split every face into 4 faces! There's no need for that. And once you narrow it down, you could still get rid of a few edge loops to minimize the face count even more. You can then make it a subdivision object which will smooth it how you want, yet you can keep the base mesh more simplified giving you much more control and better results.
Good start, I look forward to what you do with this.
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Hi, in internet you can to find very tutoriais to modeling body, etc
find body imagem of your preferency and use image reference in Anim8or.
like this:
(http://www.markuslanser.com/tutorials/c4d_low_poly_body02.jpg)
(http://www.markuslanser.com/tutorials/c4d_low_poly_body17.jpg)
(http://www.markuslanser.com/tutorials/c4d_low_poly_body19.jpg)
url tutor body FEMALE: http://www.markuslanser.com/tutorials/c4d_low_poly_body.html
Anim8or is great software for modeling like this, is very easy! ;)
PS: Sorry my english...
neirão - Brazil
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thanks for ur crit. that is subdivided. i set the value to 1 so it gives more definitions. and whats edge looping? i do this with each individual edge, i been setting the values as even as i can so its easier 2 keep track of semetry. heres where im at right now im trying 2 get the arm right and put an armpit in.
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Instead of subdividing use 'Convert to Subdivide' It produces the same result with less polygons. Also it requires less vertices to keep track of. This reduces the load on your computer and on your eyes. I would look up modelling a face or body on YouTube (doesn't matter what tool they use) and see how they go about it.
Edge loops use the Edge Extraction tool. Select the faces (lines) you want to expand then you can build larger areas of your model faster and more accurately.
I really need to look at some other models myself to get this concept down pat. ::)
Good Luck - Looking good for a start though :)
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Wow, you're using loops and you don't even know what thery are. lol.
That means you'll be good at this.
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PLanAhead, Edge loops don't necessarily use the edge extrusion tool. They're more of an idea than anything. You can get the same edge loops whether you use a box modeling method, poly-by-poly method, edge extrude method or a combination.
neirao: Edge loops are basically loops of the edges (as it says) that flow around a model. A good way to think about this is topology such as on maps, though it's very different since you have edges changing elevation and going on different axis, but the loop idea is very similar.
Edge loops tend to follow the flow of things such as muscles. You can find a decent definition here (http://cube.phlatt.net/home/spiraloid/tutorial/modeling.html)
And here are a few good images:
(http://makewiki.aleppax.it/pmwiki/uploads/mesh_article_11.jpg)
(http://maxrovat.sns.hu/subdiv/edge_loop.gif)
(http://www.bunk.cistron.nl/plaatjes/poly_regions.jpg)
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Thanks Hiho, these are going in my tut folder.
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heres an update i havent messed with it for awhile though
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dont know how 2 edit, but heres the pics i 4got 2 upload.
i need crit on the abs.
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dont know how 2 edit ...
you want to use the Modify button, which is found at the top-right corner of your post, see attached pic
;D
- colclough
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thanks i figured it out, i was lookin for an edit button.
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I think the abs look great. Not sure how realistic they are: but they have the look to them. Perhaps because of the imperfections (looks a little lumpy), I think it actually improves the look: looks masculine and strong. The arms also look quite strong with the veins bulging out.
Overall, it does a great 'bag of walnuts', steroid abusing or President Schwarzenegger sort of look. Great job.
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It looks a bit square to me and there are some very unnatural sections too it, but it's good for a beginner.
The topology is starting to get there but you have a lot of "n-gons" which are faces that have more than 4 vertices/edges which don't ever tend to be a good thing. Occasionally you can use them, but most of the time they mess with the model. It's the same with triangles, they can be used, but you need to know how to use them. Quads (2 sided polygons) are the best.
It also seems you have too many faces. Since you're using a subdivision object, you don't need as many faces to smooth things out since it does it for you. I'd advise getting rid of a lot of the loops that go through and simplifying things which will make for a smoother mesh.
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thanks guys
im goin for a cartoonish realism. if that makes any sense. i want to exagerate everything. im gonna keep tweaking everything as i go. and i know what u mean hiho. i keep deleteing lines and edges so i dont have those tirangles, and n gons. but i can always come back 2 it even when im finished. thats the cool thing about this 3d stuff. u only have to make the model once.
heres where im at now. mirrored and subdivided.
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im working on the arms now, and i had no idea it would b this difficult. i think im making it harder than it is but, once i get a rythm down i think ill b able to fly through characters. anyway heres an update. if some1 can let me know fi they know of a tutorial or even some good reference pictures. id apretiate it.
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This is a good image I have, it should be perfect for you:
(http://img179.imageshack.us/img179/7638/torsoref1ji9.jpg) (http://img179.imageshack.us/my.php?image=torsoref1ji9.jpg)
There are still a lot of things in your mesh that are out of proportion and places that have some odd lumps. Try following the reference, and can we see a wireframe?
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yea most of this is way out of wack. its mostly a learning experience. next time im gonna do things alot differently. you live and u learn i guess. but heres some wireframes. i have alot of changes to make still. but instead of messing with the same things i wanna get a solid model 1st. then go from there.
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quick update im starting the hands and the forearm isnt finished yet
(http://grim2420.angelfire.com/images/wc2bmp.bmp)
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quick update. i havent done this in a while but i started the back. i know its not right but i think its pretty close for wingin it.