Anim8or Community

General Category => Anim8or v0.98 Discussion Forum => Topic started by: Boywonda1 on December 29, 2008, 07:32:19 pm

Title: Object sequencing
Post by: Boywonda1 on December 29, 2008, 07:32:19 pm
Another idea: i was thinkn of sequencing an object as in using an object with multipl shapes as a figure in a way tht their pivots maybe adjustd to be orientd along a parent object thats the basic idea.hope u undrstnd.thanks
Title: Re: Object sequencing
Post by: Raxx on December 29, 2008, 08:29:00 pm
It's rather hard to understand with the way you're talking. Please use proper english in this forum. Mangling your spelling on purpose is certainly not "cool" and does not help promote any point you're trying to make.

Even after deciphering your code, it's hard to understand what you're talking about. You can add multiple objects to different bones in a figure, so you're able to have objects oriented based on the skeleton and the bones' pivots. You also have basic parenting in the scene editor and controllers where you can script objects to be oriented around other objects.
Title: Re: Object sequencing
Post by: Boywonda1 on December 30, 2008, 01:28:47 am
I am sorry about the spelling issue its because i am using a mobile with a small character capacity...
Title: Re: Object sequencing
Post by: Boywonda1 on December 30, 2008, 01:33:46 am
My idea is to be able to do a single object sequence by making other shapes in the same object parents or children.that is to say object hierarchy for objects from the object editor.
Title: Re: Object sequencing
Post by: Boywonda1 on January 26, 2009, 09:53:28 am
Okay i finally figured out another explanation to this topic.I was wondering if anim8or could have morph target sequences; in the sequence editor,because it would be better than having to do everything in the scene editor.
I am not so sure but i think it would decrease the size of the project file.so to say e.g. like if when animating a car-creating a sequence of tyres rotating from the same object. hope you understand now.:)