Anim8or Community
		General Category => General Anim8or Forum => Topic started by: im not a people person73 on January 26, 2008, 11:35:01 am
		
			
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				I tried terranim8or but the uv mapper seems to only work on terrain I create with it. I'm looking for something like the tutorial using paint shop pro but I'm on the titest budget. :'($0.00
			
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				http://animanon.xtreemhost.com/index.php?board=36.0
 
 roadkill and UVmapper classic at this link
 
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				I'm using uv mapper classic right now but i cant use my anim8or models.Why?
			
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				I'm using roadkill now and it has the same prob.
			
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				convert thenm to 3ds or obj format with anim8or ... I think UV classic is Obj format offhand
 
 just save as Obj format instead of An8
 
 
 you won`t be able to import straight anim8or objects they must be converted to Obj format
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				it is in that format but i can't open it.i'm confused! ???
			
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				ok i got it but how do you texture it.(all i can find is selection tools
			
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				You will need to separate all the meshes in UVmapper then apply a new map to each one ... There used to be a tutorial on the old anim8or.org site done by Bravo One but it is not available any longer ( unless it was uploaded here way back) I do have a copy of that on paper,and I will see what I can do to help you out.
			
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				load in the obj ....go edit ...select all press / three times to reduce size.
 now go edit...colour...colour by gruop
 then again edit....select....select by group
 u should now have selection for the meshes
 select your first mesh ...  then drag from selection box up to middle of screen, u can press * on keypad to make bigger / smaller
 once it looks good  go select...New Umap ....planar( or whatever) u might have to play with all the settings to get each mesh right...
 
 repeat for all other meshes once you have done all the meshes go File...save model... ok the box then save the model like modelmapped.obj  so you know its a mapped model,
 then file...save texture map
 save the map as something that relates to the model
 
 
 now use the texture mapped file in gimp, photoshop etc ...
 overlap each mesh by a couple of pixels otherwise u get white area on outline
 
 reload into anim8or as obj model  then usr your texture as material
 
 Hope this helps.
 I will try and do a better version ... which u will find later on Animanon
 
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				thanks
			
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				Here is a tutorial I did some years ago for using uvmapper and anim8or with dark basic.  Skip the dark basic parts in the beginning/end, enjoy!
 
 
 http://biederman.net/joe/tutorials/dbmap/dpmap1.htm
 
 
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				Hi,
 
 I found this one, thought it might be of use....
 
 http://quick-help.net/uv-mapper