Anim8or Community
		General Category => ASL Scripts => Topic started by: Claude on March 12, 2009, 02:56:21 pm
		
			
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				GetEdgeIndex() returns the index of a particular edge in a face.  The value returned can be positive or negative.  If it is negative the edge is reversed when the face is viewed with the vertices in a clockwise orientation.
If you have 2 quads sharing 1 edge and the 2 quads are facing the same way,then the function should return different result for each quad for the shared edge.One should be positive the other negative.
I thought I could use this feature to define if 2 quads sharing an edge, were facing the same way,but I'm unable to obtain any negative result.
Is it because I misunderstand how it should work or the function doesn't
work properly?
Thanks
Claude
			 
			
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				The documentation and the implementation don't agree.  GetEdgeIndex() currently returns a positive number for an edge, and a negative value if the face number or edge number is out of range.  It seems like it's better to return 0 for an error and positive/negative numbers as indicated.
But I want to hear from people before I decide if I should fix the function or the documentation.  I don't want to break too many existing scripts!
#097-028 - GetEdgeIndex() always returns a positive number.
			 
			
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				If it could be used the way I described,to check the relative
orientation of faces,I think it should be implemented.It
would be a lot easier then calculating the normals and
testing their dot product.
I see your point about backward compatibility,but there's
2 mitigating factors:
-this function isn't normally used in export and primitive script,
 only in a limited number of command script;
-the correction seems to be easy enough:
abs(GetEdgeIndex())
Just a thought.
Hope it helps.
Claude
			 
			
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But I want to hear from people before I decide if I should fix the function or the documentation.  I don't want to break too many existing scripts!
From my point of view it doesn't matter... If you change the function, I don't mind editing my older scripts the way Claude suggested. If you leave it as it is now, I don't mind either ;)