Anim8or Community
General Category => General Anim8or Forum => Topic started by: rellik420 on September 06, 2009, 08:37:51 pm
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i have a bit of a problem. im makign a model and the way ive been doing eyes and sockets. ive been making a sphere and model around it. but i want to scale the model on the x axis to widen the model. theres 2 issues i have.
if i select the face and scale it out, the sphere will stay the same and it wont fit at all.
if i select the face and the sphere, the sphere becomes warped and isnt much of a sphere anymore. ( i would think that would mess up in animating the eyes. when rotated it would pop out of the lid.)
im trying to take the quick and easy way out of this because im not exactly sure the best way is to go about eyes and i dont want to rework the whole thing again.
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My recommendation is scale only the face out, then resize the sphere (with the uniform scale tool) to fit the eye socket again. You may have to tweak some points so that it fits properly again, but there is no magic button for this.
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You can scale just points on their own. If you select all of the points apart from the eyes, and the parts around the eyes you can scale everything else around them in the X. Then maybe select the inverse (Invert selection), and scale uniformly to match. Sometimes this will cause a movement in some random direction, but you can move the points back in alignment.
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good call pincho. once i scaled it out i just had to move the eye on the x and it still looked right. thanks