Anim8or Community
Artwork => Finished Works and Works in Progress => Topic started by: cooldude234 on May 01, 2010, 06:44:35 pm
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Well, I'm making a game for a cre8or challenge, and I just started today.
So far I have the begining of the character, I still need to add clothes to it, the weapon and a few other things, but what I really need now is some opinions on the porportions of the body. In other words, does this character look like someone bash them over the head with a sledge hammer (cause thats how I described one of my first characters).
Thanks. ;D
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if character is a type of fug maybe fallout3 behemoth with its broad upper body and neck region ! would suit the character but if its victim then animated pose would be more important
reference bohemoth : image (http://planetmedia.gamespy.com/images/00/08/807_Behomith.jpg) ignore its displacement textures just see its upper body silhouette
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So what you are saying, that it looks like a thug???? I'm sorry I just didnt understand what you were trying to say.
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That's nice. I believe it is very usefull to use some anatomy references for modeling.
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"someone bash them over the head with a sledge hammer" i was unsure if you meant the person with the hammer or the victim ,like daniel said i was just trying to give a 3d anatomical reference related to what you typed the behemoth carry's drainpipes because its the biggest of supermutant but most of them carry hammers
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No, this character does not look like someone bashed them over the head with a sledge hammer. This character looks proportionally pretty good! You could use references on the internet to make sure, but from what I can see it looks solid.
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Thanks guys, and I do use refernce images. I use multiple atomony refernces, then draw a rough sketch of my own, and use it. I can draw things proportionate, just last time I tried modeling it it became as I said before...
It looks like someone bash them over the head with a sledge hammer.
I guess it's time to make clothing then animate it for the game.