Anim8or Community

General Category => General Anim8or Forum => Topic started by: GeniusAtWork on March 11, 2008, 08:07:45 pm

Title: uv mapping/texturing
Post by: GeniusAtWork on March 11, 2008, 08:07:45 pm
Hi, im just wondering what on earth is uv mapping and uv texturing? i have read the
manual and have got a slight idea but i dont know how to control it and add it to my projects. :-\
Title: Re: uv mapping/texturing
Post by: hihosilver on March 11, 2008, 11:56:18 pm
UV mapping is basically where you 'unwrap' the UVW's of a model (a "texture coordinate system in 3D environments")
So, when you unwrap your model, you'll basically take the 3d and lay out the faces on a 2d plane.  So, you'll have the UV's layed out on an image, and when you apply an image to the model, the texture will wrap around the model corresponding to the way you unwrapped it.
You can find great tutorials Here (http://members.lycos.nl/jonim8or/shiptex_tut.html) and Here (http://Texture Coordinate System in 3D Environments).  I'd reccomend the first tutorial because personally I'm partial to Lithunwrap over UV mapper classic, though UV mapper pro is probably better than both.
Title: Re: uv mapping/texturing
Post by: kreator on March 12, 2008, 01:03:13 am
You could also use RoadKill as well check it out at
http://animanon.xtreemhost.com/index.php?topic=275.msg905#msg905
Title: Re: uv mapping/texturing
Post by: GeniusAtWork on March 12, 2008, 04:19:36 am
k thanks. i will have a look at the tutorials ;)