Anim8or Community
		General Category => General Anim8or Forum => Topic started by: MvGulik on September 29, 2014, 05:09:17 pm
		
			
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				Doh.
 I just found out that you can use Convert-To-Mesh on a unbound warp-modifier.
 Resulting in a open-ended(Top, Bottom) modifier-shape mesh.
 (all versions)
 
 Now that I know ... it makes perfect sense. :)