Anim8or Community
General Category => General Anim8or Forum => Topic started by: BladeMan.EXE on May 15, 2015, 10:43:47 pm
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1. The breasts I get. Those would be visible under clothes. But when you set the gender value to 0, it makes this jagged lump where his crotch would be.
Why? That's just something you have to fix when you give him clothes.
2. What human has legs like this? They look like they belong on some alien hound.
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If the plugin doesn't match your standards, you can give Makehuman (http://www.makehuman.org/) a shot.
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It says it won't work on windows. If there's a way to work around that or I just read it wrong, how big is the download? My internet should be fixed tomorrow.
Also, for morph targets and rigging, is there an easy way to select all the right points on the face? It's hard to tell the lips apart in wire frame view, and I'm not sure how to select the points for the jaw without the skin getting in the way.
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how big is the download?
181meg 5 seconds on fibre haha!!
It says it won't work on windows. If there's a way to work around that or I just read it wrong,
http://www.makehuman.org/content/download_makehuman_102.html
first one in the list of downloads http://download.tuxfamily.org/makehuman/releases/1.0.2/makehuman-1.0.2-win32.zip
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Cool, thanks. I'll download it tomorrow night. (Or tonight if we decide not to go to church tomorrow.)
Can it make cartoon/anime characters, or just photo realistic humans?
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Already downloaded it. No, it doesn't help with anime characters. Particularly the eyes.
Overall, not bad. Designed by perverts, but not bad. Could use more variety in clothes and hair, though.
But I can't get it to work right with Anim8or. Beyond exporting the whole figure as a .obj file, which has some problems.
Would it help to download Blender? And if so, what does it do that Anim8or doesn't, and what's the download size?
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.Obj files should load no problem in Anim8or. Just what kind of problems are you having?
As for Blender, well, that's a commitment. The very basics of 3D modeling and animation is the same, but the implementation is very different from Anim8or. There's a higher learning curve, but Blender is more powerful than Anim8or in nearly all areas. Anim8or is better for beginners. If you're serious about having a future in 3D (professional/studio), you should start learning Blender or one of the commercial (read:expensive) 3D suites like 3ds Max, Lightwave, Maya, or Cinema4D. If you're not so serious, just sit back and enjoy whatever works for you.
The Blender installer is about 63 MB
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Definitely sounds like it would be worth a shot. And it's a pretty easy download.
As for the MakeHuman .obj files, it doesn't let me use the prebuilt skeleton since it's just a .obj file, it comes with all the material's transparency values set to 0, and the eye textures are set in a way that makes them look like the aliens from Invasion of the Body Snatchers, so I have to figure out how to set the texture to the right size and position without it being stretched or smeared.
Also, I was looking forward to using the built in MakeWalk and MakeClothes programs. Another reason to get Blender.
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(http://Also, I was looking forward to using the built in MakeWalk and MakeClothes programs. Another reason to get Blender.)
Hey there BladeMan.EXE (http://s6.postimg.org/p4cqdev8d/grysmile.gif)
Would just like to say, welcome to Anim8or. The easiest program for learning the ins, outs and roundabouts of 3d modelling and animation.
Have used makehuman, awesome thing for what it is. Absolutely. Cant really fault it.
Have seen most impressive stuff done with makehuman and blender. Absolutely awesome. Comparible/equal with top notch, (read:expensive) 3D suites like 3ds Max, Lightwave, Maya, or Cinema4D.
Wishing you the best in future endeavours, and would like to quote raxxs' post because its so very true. As for Blender, well, that's a commitment.
Blender is more powerful than Anim8or in nearly all areas.
But i also would like to add. With a mix and mash of this and that, some ingenuity here and there, and stickability to what works well for you, great things are possible, no matter what... (http://s6.postimg.org/4y98eizkt/grywink.gif)
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So far, Blender looks incredibly powerful and versatile, and just as confusing as Anim8or was when I first started. :D Looking forward to trying out the prebuilt game engine.
You know where I can find tutorials for it that aren't videos? My older brother is spending the next few nights downloading an 11gig game on the Wii U.
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I'd suggest googling for written tutorials specific to what you want to accomplish. Blender's website has tons of documentation as well.
This site seems to have a few: http://cgi.tutsplus.com/categories/blender
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I saw a few there that caught my eye, but they were videos.
But I did find a free wikibook that looks like it covers everything.
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Blender is more powerful than Anim8or in nearly all areas.
In a sense, that's a good thing. Blender is an inexhaustible source of ideas and features for Anim8or to borrow and adapt. And what's more, the implementation sources are in plain sight =)
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I don't understand how to install FACE in anim8or when ani8or only has one file.
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Stick the script file in the same folder anim8or is located in. Anim8or will recognize all files of that type within that folder.
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Just as a matter of interest, Could someone breifly list what is better in Blender to an8?
Ive seen and slightly used (someone elses computer) Blender, however I came straight back to an8 because it was familular and from what Id seen, just as powerfull.
eg, moving points in 3d space were similar, subdivisions worked similarly, boolean functions has an an8 script of which the concept works well.
I suppose if someone is wanting an automated modeling process then an8 is not for you since it requires manually making a model, but then at that point your specialising.
The only thing I later realised was better in rendering (because a similar technique was used in another program I used) was the use of lo-resolution > Higher resolution building of the final image.
The difference in techniques between blender and Compusoft Winner however is that blender uses a black screen and renderes single pixles while winner renders large pixles then fills the image with ever finer pixles untill finished meaning there are no black holes and you can stop at any point. (Think about Interlaced images in 90's on the web)
An8 would definatly benifit from this second technique of dividing rendered pixles rather than starting from the bottom and working slowly up.
Does Blender do Global Illumination (not just Ambient Occlusion, the full Diffuse Inter-reflection)?
Trev
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thanks, Ill give it a try