Anim8or Community

General Category => Anim8or v1.0 Discussion Forum => Topic started by: davdud101 on December 24, 2017, 01:10:50 am

Title: Bone naming causes crash
Post by: davdud101 on December 24, 2017, 01:10:50 am
I have a little character model I've been working on for a few days (he's really cute and cool-looking! I'll post him soon). But in the Fig editor, if I name his head bone "head", it causes Anim8or to crash automatically.

I thankfully had an old save file I could look at to see the original names and changed the bone nameback to "bone02" in a text file which solved the issue, but still leaves it with generic names instead of something like "head" which would be easier for animation purposes.
Title: Re: Bone naming causes crash
Post by: davdud101 on December 24, 2017, 01:22:59 am
edit: Okay, I locked some bones and saved, then tried changing the names of other bones and then it crashed again (before I could save it...), But for some reason the bone locking or something else is causing me to not be able to open the file, as it crashes every time I try.

Where a locked bones located in the text file format of an Anim8or file? Bones are easy to find, but I'm not finding where whether they are locked is denoted.
Title: Re: Bone naming causes crash
Post by: Steve on December 26, 2017, 05:46:58 pm
The licked attribute is stored within the bone's controller.

Can you post a figure that shows this crashing problem? And which bone's name do you try to change? I assume that this happens in the Figure editor.
Title: Re: Bone naming causes crash
Post by: fefe01 on December 30, 2017, 02:55:51 am
I also have a similar problem. I rigged the model with the default name of the bones, and after that,  I animated it. to make the animation easier, I had to rename the bones. so I went back to figure mode and renamed the bones (e.g: bone06   -> leftArm). After that, I went back to scene mode to reanimate the model. the bones could not be able  to be renamed and also locked. so, i tried to unlock them but as soon as i unlocked them, the program just crashed.
Title: Re: Bone naming causes crash
Post by: davdud101 on December 30, 2017, 07:31:58 pm
The licked attribute is stored within the bone's controller.

Can you post a figure that shows this crashing problem? And which bone's name do you try to change? I assume that this happens in the Figure editor.

Turns out it was in the old v1.0 build - the model seems to open just fine in the latest build you've posted, Steve, and that's WITH the bones I set as locked, but NOT with the new names. Hm..... (Sorry I haven't gotten around to properly posting it. Figured if I can't open, who else could?)
Title: Re: Bone naming causes crash
Post by: Steve on January 02, 2018, 11:33:54 am
OK if you have further issues post a sample file and I'll look into it.
Title: Re: Bone naming causes crash
Post by: davdud101 on January 02, 2018, 10:27:38 pm
OK if you have further issues post a sample file and I'll look into it.
Thanks a lot Steve, I'll make sure to do that. Awesome features in the new build btw!! :)