Anim8or Community
		General Category => General Anim8or Forum => Topic started by: mrbeaver.07 on December 28, 2021, 04:29:06 am
		
			
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				I am back with more news. I was making New Year animation and when I created morph target with "o" mouth, character's arm for some reason glitched. This isn't the first time. 
			
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				I promise, I didn't move his arm points
			
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				It looks like there are one or more vertices that aren't assigned to the correct bone. I can't tell for sure form these photos.
			
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				No, it isn't because of bad rigging, it happened only when I created "o" mouth morph target. 
			
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				 It really does look like that 'somehow' those vertices are no longer being influenced by the arm. (or hand/wrist).
 If you've used painted weights you should have a really CLOSE look at the colors of the points in that area.
 Have you tried repainting those vertices that are affected?