Anim8or Community
		General Category => General Anim8or Forum => Topic started by: Old Codger on April 11, 2024, 10:08:51 am
		
			
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				I've discovered a way to trick Anim8or into resetting the object axes post rotation. Mirroring. If you convert an mesh to mirrored, the axes realign automatically. So I rotate as necessary then convert to mirrored. Bingo! The mesh retains its current orientation and all the axes revert to 0 rotation.
 
 What do you think?
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				You don't need to use mirroring. Just use the Edit->Pivot->AlignToWorld menu command.
			
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				You are the man, Steve, and the true source of knowledge about all things related to your marvelous toy, but when I tried what you said nothing happened. Below is a screen shot after doing the pivot command. I tried it before and it never worked for me. But the mirroring trick does so I'm happy.
 
 For the record I am running V1.00b.1296 27 August 17
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				OK it works sometime and not others. If I make a mesh and rotate it once, then AlignToWorld, nothing happen. But it I rotate it tweice in a row, it works. 
 
 It obviously a bug -- I'll look into it.
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				All anybody could ask, sir.