Anim8or Community
		General Category => General Anim8or Forum => Topic started by: Roygee on January 06, 2008, 04:46:47 pm
		
			
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				The model I'm making needs to be mostly smoothed, but parts to stay hard and sharp - I normally use edge re-enforcement, by cutting through close to the edge and this works fine, but in this model that method would be way too complex and really messy.  I tried using edge properties, with a setting of creased, value 2, but when I convert to subdivided
 (just a single subdivision), there is no difference - everything is rounded.
 
 What sort of settings should I be using? ???
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				To set how the edge will look after subdivision you must use "rounded" value.
 http://www.anim8or.com/manual/4_object_editor.html#edge_editing (http://www.anim8or.com/manual/4_object_editor.html#edge_editing)
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				i find that sometimes bevelling certain edges can give that effect, but it might be just as messy as reinforcing the edges...
 hope you find your answer
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				Dasoccerguy:  Beveling edges is a way of edge reinforcement.