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General Category => General Anim8or Forum => Topic started by: SpongeBound104 on November 16, 2019, 12:28:51 am

Title: Rigging a whole model
Post by: SpongeBound104 on November 16, 2019, 12:28:51 am
So, I know how to rig and pose / animate models in Anim8or but... Iíve imported the model I want to use... and itís a whole model. From what Iíve seen, youíre supposed to have separate body parts for your model (arms, legs, head, etc) but my model has all of its parts on it. So,  I need some help with rigging this model...
Title: Re: Rigging a whole model
Post by: AlecJames on November 18, 2019, 10:10:52 am
Take a look at skinning here http://www.anim8or.com/learn/manual/5_figure_editor.html#skinning (http://www.anim8or.com/learn/manual/5_figure_editor.html#skinning)
Title: Re: Rigging a whole model
Post by: johnar on November 24, 2019, 05:34:21 am
 Might help, might not.  ::)   :) http://www.anim8or.com/smf/index.php/topic,5823.0.html
Title: Re: Rigging a whole model
Post by: Blick Fang on December 27, 2019, 04:45:26 pm
Sorry to jump on to this post.  But it is totally relevant.  I too am trying to bone this model(!)  Do I stretch the OBJ girl I imported or try to shrink the bones to match her.  I would think the latter?
Title: Re: Rigging a whole model
Post by: davdud101 on December 27, 2019, 10:21:37 pm
Are you using an existing rig and trying to fit it to your model? The easiest of those options would be to first scale the mode up so that there's less work to do later, and then adjust the length of each bone so that it matches your model's size. But even easier (in my opinion) would be to create a new rig from scratch that's already built exactly for your model.
Title: Re: Rigging a whole model
Post by: Blick Fang on December 27, 2019, 10:38:19 pm
davdud101

Actually using a rig that johnar donated.  I think it's called gym?
Title: Re: Rigging a whole model
Post by: johnar on January 01, 2020, 09:00:40 pm
There's quite a size difference there.
 If all your characters are going to be that size it would probably be easier to shrink the rig to fit so that its interchangeable with other small models. ( You'll probly need to make bone diameter smaller as well. (?))
 But, generally, it would probably be easier to scale the model up to nearer the size of the rig and just tweek things a bit when it's close.  :)
 EDIT: The thing to keep in mind would be the sizes of other models and props that you have, or intend to have. I'm not really sure if  the gym rig is abnormally large, tho i don't think so. ?
 If you try shrinking the rig, and find that you do need to make the bone 'diameters' smaller, then it's likely that the model is quite 'small' for anim8or, and i would go for a model that suits bones with a diameter of 1. (default)
 ie: Scale the model up. (https://i.postimg.cc/6QhpTB37/Smile-Blnkwhite.gif)
Title: Re: Rigging a whole model
Post by: johnar on January 02, 2020, 06:12:07 pm
Just to expand a little on last post. re bone diameter.
 Usually the rigs i make use default bone diameter of 1, without needing to squeeze things in too tightly. (messy).
 For the fingers on such a rig, reset finger bone diameters to 0.5.
 Keeps things unmessy and easier to select and manipulate finger bones.