Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - gattispilot

Pages: [1] 2
1
ASL Scripts / Re: Boolean operations plugin is here! (new version!)
« on: May 02, 2024, 06:29:58 am »
Trying to figure how to use it:
i get:
Script started...



Boolean operations script failed!
Error #1: You have to select exactly 2 meshes!

******************************************************************************
******************************************************************************


exit script "D:\animv0981\scripts\Boolean Intersection.a8s"

I want to cut a hole in mesh 1

2
General Anim8or Forum / Re: Rotation increments
« on: November 04, 2014, 06:08:55 am »
Thanks.  It worked

3
General Anim8or Forum / Rotation increments
« on: November 03, 2014, 10:26:27 pm »
Can one change the divisions?  Maybe that is the wrong term.  But it seems I can rotate a object by 0.2 degrees.  Can I make it .1 increments.  I have a cylinder with 8 sides and need to rotate 22.5 degrees.  But I can only rotate 22.4 or 22.6.

4
General Anim8or Forum / Re: How to merge same material pieces
« on: June 21, 2010, 03:47:12 pm »
Ok here all material04 is selected.


Now how do I merge all of selected faces.

5
General Anim8or Forum / Re: How to merge same material pieces
« on: June 21, 2010, 02:48:26 pm »
Thanks.  I can do that.  But how do you then merge them altogether.


6
General Anim8or Forum / Re: How to merge same material pieces
« on: June 21, 2010, 01:46:08 pm »
Thanks.  but is there a way to select each piece that uses the same material

7
General Anim8or Forum / Re: How to merge same material pieces
« on: June 21, 2010, 12:37:35 pm »
Thanks.  Basically trying to merge all mesh parts using the same material into 1 mesh. 

Using the full mesh in Orbiter and need to reduce the groups.  So by combining all the groups that use the same material. 

I know I can select the mesh groups and join solids.  Then they become 1 mesh group. 

 

8
General Anim8or Forum / How to merge same material pieces
« on: June 21, 2010, 11:45:40 am »
I need to merge the same pieces/parts that use the same material.  I have done it this way. Go to point edit. select by material and the detach the faces.  But then points are sometimes left.

Is there another way?

9
General Anim8or Forum / Smoothing help
« on: June 09, 2010, 08:37:45 am »
I am trying to get more triangles/smoothing in this guy arms.  I have the angle set at 180.


http://www.4shared.com/file/oY5-Mph1/99driver8b.html

10
General Anim8or Forum / Re: face colors
« on: February 18, 2010, 09:58:34 pm »
Thanks.  The reason it is cut is the script I use does not allow multiple materials so each mesh must have its own material.  I am using the anim8or to .msh script.  I think the dark area is a fold or crease that need to smooth out.

11
General Anim8or Forum / Re: face colors
« on: February 18, 2010, 08:44:41 pm »
ok here is a part of the arm I am trying to do.  On the render view The badges are crisp but the arm isn't.  But I am trying to get rid of the dark area below the square patch.
http://www.4shared.com/file/224979003/3d573810/armhelp.html



12
ASL Scripts / Re: Script Request: untriangulate faces
« on: February 18, 2010, 11:16:47 am »
I get this error:
Error on line 44: undefined indentifer 'attribute'
error on line 44: ';' expected

13
General Anim8or Forum / Re: face colors
« on: February 18, 2010, 10:47:48 am »
What's a good way to optimize?  The script I use to export into a .msh for Orbiter will not use multiple materials.  So I have to cut the face and apply the texture.  That is the problem is when I cut the arm to apply the new badge texture.

14
General Anim8or Forum / Re: face colors
« on: February 18, 2010, 08:25:51 am »
Ok  How do I fix the "mesh being horribly triangulated ".  I am using this for Orbiter.  So I need to cut the mesh to add a textures of those badges on the sleeves. 

Maybe remove the lines from the shoulder to the elbow and redraw?

 

15
General Anim8or Forum / Re: face colors
« on: February 17, 2010, 11:04:09 pm »
Thanks that made it much better

Pages: [1] 2