Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - cfive

Pages: [1]
1
Anim8or v0.98 Discussion Forum / Needs .lwo export
« on: April 20, 2008, 10:27:33 pm »
The import is useful but I need to export also....  :'(

2
Actually, nevermind.... tis' fixed

3
I have a similar problem, I can't hardly save

4
(0+O) OOH! RAYTRACING! Bet that took a long time! AAnyway, congrats!

5
General Anim8or Forum / Re: Anim8or Movie, official game?
« on: March 09, 2008, 06:34:21 pm »
MMM! GAME/MOVIE OF THE YEAR! W00T!

6
Well, whaddaya know? You think you know a software.... thanks.....

7
Yes, a zoom. I've been trying to make models for a game called "Return to Blockland" And the models are actually life-size to the legos they represent. So, it's impossible to work with such small models, and if I zoomed made it bigger, I wouldn't be able to scale it back down; the arc thing is good for looking around, but there isn't a zoom feature.

8
Anim8or v0.98 Discussion Forum / Re: Windows Vista Save Glitch
« on: March 08, 2008, 06:13:38 pm »
Actually, your alternative is what I use...

9
A simple zoom feature. Please?

10
Anim8or v0.98 Discussion Forum / Re: Import bug (.3ds and .lwo)
« on: March 07, 2008, 10:48:10 pm »
I mean have two seperate compatibilities for them. So it reads them as if they were two different filetypes, such as bmp and jpg. So even though they would have they same name they would be read differently. Basically it's like adding compatibility for another filetype.

11
Anim8or v0.98 Discussion Forum / Re: Import bug (.3ds and .lwo)
« on: March 07, 2008, 07:28:32 pm »
If I could make a suggestion... maybe if when you select one of those formats, one of those circle checkboxes could appear(I apologize for a better term) one like this:

( )Old version
( ) new version
Then the user would choose their file, although they would have to know whether the file is the old format or the new format, then when one is selected, that tells anim8or how to read it.

Just a suggestion

12
Anim8or v0.98 Discussion Forum / Re: Windows Vista Save Glitch
« on: March 06, 2008, 08:33:20 pm »
GREAT! Thanks for responding. As a note, like I said I was in compatability mode for windows 95.

13
Anim8or v0.98 Discussion Forum / Windows Vista Save Glitch
« on: March 06, 2008, 07:56:34 pm »
First off, I love anim8or and congrats on such winnerly software! Anyway, when I got Vista, I was annoyed how anim8or (and 50 other programs) didn't work right, one day though, after putting it in compatibility mode for windows 95 I somehow got it workin (though I don't think it did in that mode before) I was pretty pleased until I hit the "Save as" button, which is when I got something like this:

I noticed however, that the texture file I had downloaded would infact show up so I copied that and saved over the copy. Anyway, can this be fixed in v.96? (This also happens on the export, too)

Pages: [1]