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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - EnglishBob

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Anim8or v1.0 Discussion Forum / Re: Trouble with the shell function
« on: November 02, 2017, 05:52:48 am »
That works for me! I hadn't had cause to use ExtrudeConnected yet on the 1.00 release, but I've tried that now and confirm that it also seems to be fixed - on a sample of one, anyway. :)

Thanks for the speedy fix!

Anim8or v1.0 Discussion Forum / Re: Trouble with the shell function
« on: November 01, 2017, 05:53:32 am »
Thanks Steve! I've e-mailed an example to the support address.

Anim8or v1.0 Discussion Forum / Trouble with the shell function
« on: October 31, 2017, 12:32:04 pm »
VERY happy to see version 1 released at last - I've been using Anim8or since 0.6... :)

One problem I'm having with the latest version is with the shell function. When I apply it to a single-sided object which has shelled fine in previous versions, random spikes appear (see attached screenshot). Some of the new vertices appear to have been created a long way off their intended position. Simple primitive shapes seem to be all right, but more complex ones are not; I haven't worked out what makes the difference. It happens on a range of machines, mostly Windows 7 with one Windows 10, and is still there in the latest 1.00b release. I can go back to 0.98 and the same object shells as it always has.

Before I raise this with Steve, I thought I'd check to see if anyone else had seen the problem?

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