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Messages - Stinky

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Anim8or v0.98 Discussion Forum / Re: Metal Materials.
« on: October 13, 2008, 02:57:37 am »
Oh... Thanks. I didn't realize I could do that... whoops

EDIT: Ok, so I've tried rendering the scene (without emissive blocks) and I cant seem to get the environment map to work. I put the images in there respective places, select the resulting cube map and click "ok" and apply the material in object mode. I'm not sure if this makes sense, but I had to scale up the large sphere in scene mode, just enough to get it out of the shot, but when I rendered, I came up with this...
Can someone, please, help me understand what i'm doin wrong.

Anim8or v0.98 Discussion Forum / Re: Metal Materials.
« on: October 11, 2008, 02:47:47 pm »
Hey $imon, could you maybe upload a scene view from outside the sphere, so newbies like me can grasp a better concept of your set-up ?

Excellent work by-the-way...

Anim8or v0.98 Discussion Forum / Inverse Kinematics ?
« on: October 10, 2008, 05:03:21 am »
Hey Steve,

I was wondering if it would be too much of a problem to impliment inverse kinematics ... As I'm sure you already know, it would speed up/ease the animating process alot...

Let me know what you think, and thanks in advance even if you do just consider taking that step.

Finished Works and Works in Progress / Re: Evo X Continued...
« on: June 04, 2008, 01:06:24 pm »
in Anim8or 0.97, i used the "glossyreflector" attribute and set a "Kr" of 1... set a Diffuse value of 0, so that the lights wouldn't put a glare on the surface :) and then rendered using the ray-tracer...

Finished Works and Works in Progress / Re: Evo X Continued...
« on: June 04, 2008, 07:23:12 am »
ok... so i havent really made any changes to the car ... just experimenting with reflections here :P

Finished Works and Works in Progress / Re: Pretty sure I have A.D.D.
« on: June 03, 2008, 10:54:11 pm »
Thanks Dosser...

222 poly's on the car, and

62 poly's on each wheel.

Finished Works and Works in Progress / Re: Space Series Idea
« on: June 03, 2008, 05:46:43 am »
i look forward to seeing the first episode ... good luck guys

and happy belated spicy!

Finished Works and Works in Progress / Re: Pretty sure I have A.D.D.
« on: June 03, 2008, 05:28:59 am »
thanks for the compliments on the wheels and tyres :) ...
Just thought ya'll should know, it just a picture of a wheel/tyre UV mapped onto the side of a cylinder :P

Thanks alot colclough...
yeh i know the trajectory would be parablolic but i was hoping to give the effect that it was being flicked out very quickly.
  But I think you're right. It might have a bigger impact on the viewers if it followed a smaller parabolic trajectory.

Thanks again
(now I have to RE-render...  :(  ...)
so time-consuming....

No prob Mactetra...

To thecolclough...

The little object moving away from the tyre is a pebble being thrown out from under it in slow-motion... Hence the choice of music, which is also intended to help capture the essence of the video...

did it work ?

Finished Works and Works in Progress / Re: My models
« on: May 28, 2008, 11:57:13 am »
I'm no pro... But that's some pretty excellent work if i don't say so myself.
Well done :)

Finished Works and Works in Progress / Pretty sure I have A.D.D.
« on: May 28, 2008, 11:47:20 am »
Hi again everyone...
I've once again diverted my attention to a different project.
Just cant seem to stick to one, lol.
But I think for what it is (seriously low poly)...
I have a right to be atleast a little proud :) to introduce to you...

The first movie i've ever made-

<object width="425" height="350"> <param name="movie" value="
"> </param> <embed src="
" type="application/x-shockwave-flash" width="425" height="350"> </embed> </object>

Ps.- I've never embedded a link before so i dont know if this will work. I guess i'll find out :P

Oh yeh ... almost forgot ... lots of comments, feedback, critique, suggestions and advice are always more than welcome  ;D

For all who are curious of about how many polys are in the model, i've uploaded a pic of "flat shaded" view...
If anyone knows, how can i find the exact number of poly's in my model ?

Finished Works and Works in Progress / Re: Evo X Continued...
« on: May 24, 2008, 08:07:30 am »
nope, no subdivision here...i modelled the entire thing with face extrusion and tweaking points
... But thats for the critisism guys. I'll get to work as soon as i get a chance.


Finished Works and Works in Progress / Evo X Continued...
« on: May 22, 2008, 05:10:47 pm »
Hey guys, The "subject" is self explanatory...keep giving me feedback please.
I really appreciate it.

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