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General Anim8or Forum / Is there a way to shorten/Lengthen Bones during animation?
« on: May 19, 2008, 08:47:17 am »
he is what I have, A large tank style cannon.
He is what I want it to do, when firing I want it two sharfts of the cannon to recoil into each other.
I have tried palying around with bones and angels but can not get the affect I want,
So is there a way to shorten and lengthen bones during animation, I have tried to editing a sequence starting with a bode long and making that a keyframe and then 20 frames later changing the length of the boneand making that a keyframe but that doesn't work.
He is what I want it to do, when firing I want it two sharfts of the cannon to recoil into each other.
I have tried palying around with bones and angels but can not get the affect I want,
So is there a way to shorten and lengthen bones during animation, I have tried to editing a sequence starting with a bode long and making that a keyframe and then 20 frames later changing the length of the boneand making that a keyframe but that doesn't work.