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Topics - ncl32

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Finished Works and Works in Progress / Suzuki SA310 Sport
« on: June 04, 2009, 06:24:54 am »
Okay, since I'm done with the competition ive been meaning to start another project.

Okay, let me first tell you all something about myself. I am a suzuki nut! ;D Mainly for the Suzuki Swift/Cultus and variants that most people know them as. Which includes. SA310, Swift, Cultus, Metro, Firefly, Sprint, and Forsa. I love them! I cant describe to you how much. I personally so far have owned a 96 Geo Metro, and a Chevy Sprint Turbo.

I have since then got rid of my metro, and sold the sprint turbo... BUT! I am soon buying my sprint back!!! ;D And I cant wait! Soo for my own fulfillment I am going to model my sprint how I want it to look after I'm done the restoration, mods, and name change...

I plan on re-badging the sprint to a "Suzuki SA310 Sport" in memory/dedication to the original SA310 from 1984. The SA310 like my sprint will have the same 993cc 3 cylinder engine in it. Except mine is turbo and has MPFI from the factory...

Any way about the modeling part and less history!

If you have ever seen a 87 Chevy Sprint Turbo, or a 1984 Suzuki SA310 you will notice the differences between my model and those cars. You will notice that I use a different front bumper from a mk1 Swift GTi instead of the original Sprint Turbo bumper. Also the front grill is that of a Forsa.GTi.

I am just modeling out the shell of the entire car first and then loop cutting all the body work apart. btw :)

Any way that is all I have so far and yet again I couldnt sleep  ::) so I have been listening to techno on Pandora and Anim8ing again... lol. its 6:19 am here right now wow...

Ill be sure to post updates on this all the time. And if anyone else likes these cars Ill be more than happy to talk to you!!!

Ncl32
Nate
or
onepointO over at teamswift.net
[just thought id throw that in ;)

2
Finished Works and Works in Progress / New Character WIP
« on: May 11, 2009, 04:39:45 am »
Hi guys so im going to post my work in progress with a new model of mine.

Originally inspired by Suppastar, hence the use of Hexagonal shape around the mesh. I am quite literately doing this from off the top of my head. No pre-sketching or planning just going with it. Any way I'll post some renders of my current progress. Its going to be a character. Futuristic at that, and I like the "clay" render look to things so textures might not be added until initial mesh creation is complete. Any way C&C as usual highly anticipated.

Nate/ncl32

3
Finished Works and Works in Progress / Another random creature...
« on: October 19, 2008, 07:45:23 pm »
Hey guys, I have made a random creature to use to test out Silo. Its a 3d app for windows and mac. So when I am not on windows I can do some touch ups on that side... Any way it was modeled in Anim8or, the only thing I did to it in Silo 2 was the "Paint Displacement". And I then brought It back to Anim8or and rendered it using ART and the new Ambient Occluder Attribute. Any way before you ask, I still am in love with Anim8or, even on why insane Mac Pro... I just wanted something, that I can tinker with my Anim8or stuff with in OS X... That and to try out "Paint Displacement". Which would be an awesome feature in Anim8or one day. But that wouldnt come till some time after v1.x. Any way here he is, I will add more progress renders and animations, and wire frames soon.

And I know I am supposed to be going on vacation tomorrow but I cant keep away as usual. And YES I am still working on "doob".



4
Anim8or v0.98 Discussion Forum / Cut Tool Error
« on: October 19, 2008, 05:57:16 pm »
Hey Steve, The cut tool is not cutting at all? Dont know why. I have restarted anim8or and nothing. I am using .97d. Thanks.

5
Finished Works and Works in Progress / Subwoofer Project
« on: October 05, 2008, 12:03:03 pm »
Hey guys, I was almost thinking about adding this to my topic about doob, but then decided to single it off as its own.

Any way, as you can see its a sub in a box with no textures, just a sub in a box..., (I originally made this at Best Buy where I work as a Car Audio Installation Technician, I was bored and didn't have any cars to work on...) I rendered it and thought to keep it for what ever reason. Some of you probably saw the locked post i made so I could save it when I went home. Any way the second image you see is just a quick scene with them stacked up, and then I decided to just play around with the Chain Path Plugin/Script (Thank you NickE). Any way I was just kinda working in Object Mode where all I had was the single box modeled when I rapped the chain around it. But when I switch to Scene Mode, There is what you see... I know part of the chain is sticking up out of the plane, but I don't care for now, it looked cool. So when something looks cool what do I do. I render it at 1680x1050 and with 256 samples with AmbientOccluder turned on... Any way as its named It took my Apple Mac Pro with 2x Intel Xeon Quad Cores @2.8GHz, and 2 Gb of RAM, 2 hours and 20 minutes to render that with 723,610,019 rays at 1680x1050. And thats was only using ONE of the EIGHT cores my computer has... I am so oo waiting for multi-core rendering to be up in Anim8or! LOL. Either way Im pleased.

Any way I have to go back to making a world for doob and experimenting with different textures, animations, and objects and characters he can interact with. Later guys...

Nate
ncl32

6
Finished Works and Works in Progress / I call him doob
« on: September 23, 2008, 03:49:17 pm »
So I was excited about the new Anim8or release that I wanted to make a small rigged character. So I did. I call him "doob". I normally refer my random drawings as "doobles" so the name fit.

7
Finished Works and Works in Progress / WIP-Stone Court
« on: April 02, 2008, 01:53:27 pm »
Well I decided to wake up and low poly model something. My idea is based off a Roman theme. Any way dont have much time to post as I plan on spending the rest of tonight on this project as I have today off from work. But heres a quick render for starters. Oh and I'll be posting more progress render through out the day.

nate

8
Finished Works and Works in Progress / Pacesetter looking exhaust
« on: March 31, 2008, 12:47:59 pm »
Here a quick car exhaust I made, rendered in ART. Colored to look like a Pacesetter Exhaust system. Dont think its too shabby...
Questions and Comments Welcome.

Nate

9
Anim8or v0.98 Discussion Forum / Shadow Bug...
« on: March 31, 2008, 01:08:45 am »
Hey guys just wanted to post a bit about a bug I found with the shadows on the three spheres i rendered. Heres what i did.

Created 3 identical spheres.

Colored them separate colors.

Rendered them with ART
 
and "spiky" shadowing appear as to trace the faces that are involved with with displaying a shadow on them? I don't know if its my compy or what. So, just giving you guys a heads up, Steve particularly.  ;)

nate
 

10
Finished Works and Works in Progress / Light Test
« on: March 25, 2008, 08:29:45 pm »
Hey guys nate here. As I have seen that the new Anim8or has come out and my dreams have come true to an extent I have came up with a small lighting render. Although no matter how many times I refer to it as small it took my pile of junk nearly 3 hours to render.  ;) Any way heres the render. Any way as you can see its a nifty looking render test. Now do note that I rendered it with only 4 samples and the Regular Sampling Method. My computer probably would have taken a week to render it with the 25 sample rate that you can plug in there... 8) Any way the point of this render and light test is to see if the Ray tracing engine "ART" can render a massive light distribution in a small scene. To do this massive light distribution I assumed the idea like it would occur in real life. If possible, that is as well. So as you can see there is a transparent sphere in the center of the room. This was planed to distribute the light around the room and to have the surrounding objects still recieve the light as well. So I crammed a local light inside of my clear ball with a Kr of 1.33 (glass) Trans of .1 and Rough of 10000. Then I stuffed it all into a huge elongated box, flipped normals and added a few pretty balls for good measure...

Ok, well lets see what happened. As you can see the upper half of the image looks to as if it might have worked. But the lower half it dark? Hmmm, pondered me after getting home from work after the 3 hour render... Lets take a deeper look. Another thing you might also realize is that the room that all of our friendly objects are in is a bit reflective. I did this because everything in the world has a small amound of reflective value. And yes I know that that is a bit much... Just a test do note... Any way everything seemed to go to plan and then I also notice the deformed shadowing on the upper half. Mainly right near the Dielectric sphere. Any way maybe this can be some help to you Steve. I dont really know how. Or Im just a bit worn out  from work today. If any one wants any more info just comment.

Thanks,
Nate   

11
Hey Anim8or nuts alike. I was playing around in the good ol An8 and came across my self modeling a tire for no reason really... And here you go!

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