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General Anim8or Forum / Hi everyo.. Oh...
« on: August 04, 2026, 04:53:41 pm »
Ah, Anim8or.
My once loved 3D Modeling and animation software of choice. Back when I was a much younger lad. When 3D Studio Max was $3,500 for a single seat license and I hoped to learn 3d on my old Pentium powered PC with 64mb of RAM and a 3DFX Voodoo 3 GPU from Gateway.
I remember being soo enthusiastic about Anim8or I would carry around a copy on a 3.5 inch floppy disk [the thing that looks like the "save" icon for the younger ones.] to school. I would take it to the computer lab or library and run Anim8or and save my .an8 files to the same floppy I had Anim8or on. Oh good times indeed.
Anim8or taught me soo much about 3d modeling and animation when it was all I used into my early adulthood. I have fond memories of being a cringy teen, and interacting with Jeb and Raxx and all the other guys from my time. And Steve. Man, I like so many of the other ADHD individuals that have sought refuge in these hollowed forum walls, have idolized you during that time.
As I can see, the forum is basically non-existent. I check up here and there as most do. But the sun is getting real low around here.
I on the other hand moved on like many who desired more to Blender many years ago. Back in 08-09. And I have built a career around it. I know the insides and outsides of that program and teach it to anyone willing for free. Just because I like to give back to the next young person who desires to learn 3d modeling.
But I still speak fondly of Anim8or. I will keep a download of the latest version of Anim8or around just incase Steve ever decides to sunset this wonderful site. Also Steve, the gist of your hand tutorial I learned when I was 10 is what I have been using as peoples first 3d model when I teach Blender. But each time I do it, I bring up where I originally learned it.
Anyways, I'll check back sometime.
Cheers everyone.
Nate L.
My once loved 3D Modeling and animation software of choice. Back when I was a much younger lad. When 3D Studio Max was $3,500 for a single seat license and I hoped to learn 3d on my old Pentium powered PC with 64mb of RAM and a 3DFX Voodoo 3 GPU from Gateway.
I remember being soo enthusiastic about Anim8or I would carry around a copy on a 3.5 inch floppy disk [the thing that looks like the "save" icon for the younger ones.] to school. I would take it to the computer lab or library and run Anim8or and save my .an8 files to the same floppy I had Anim8or on. Oh good times indeed.
Anim8or taught me soo much about 3d modeling and animation when it was all I used into my early adulthood. I have fond memories of being a cringy teen, and interacting with Jeb and Raxx and all the other guys from my time. And Steve. Man, I like so many of the other ADHD individuals that have sought refuge in these hollowed forum walls, have idolized you during that time.
As I can see, the forum is basically non-existent. I check up here and there as most do. But the sun is getting real low around here.
I on the other hand moved on like many who desired more to Blender many years ago. Back in 08-09. And I have built a career around it. I know the insides and outsides of that program and teach it to anyone willing for free. Just because I like to give back to the next young person who desires to learn 3d modeling.
But I still speak fondly of Anim8or. I will keep a download of the latest version of Anim8or around just incase Steve ever decides to sunset this wonderful site. Also Steve, the gist of your hand tutorial I learned when I was 10 is what I have been using as peoples first 3d model when I teach Blender. But each time I do it, I bring up where I originally learned it.
Anyways, I'll check back sometime.
Cheers everyone.
Nate L.
Mainly for the Suzuki Swift/Cultus and variants that most people know them as. Which includes. SA310, Swift, Cultus, Metro, Firefly, Sprint, and Forsa. I love them! I cant describe to you how much. I personally so far have owned a 96 Geo Metro, and a Chevy Sprint Turbo. 
so I have been listening to techno on Pandora and Anim8ing again... lol. its 6:19 am here right now wow...
Any way the point of this render and light test is to see if the Ray tracing engine "ART" can render a massive light distribution in a small scene. To do this massive light distribution I assumed the idea like it would occur in real life. If possible, that is as well. So as you can see there is a transparent sphere in the center of the room. This was planed to distribute the light around the room and to have the surrounding objects still recieve the light as well. So I crammed a local light inside of my clear ball with a Kr of 1.33 (glass) Trans of .1 and Rough of 10000. Then I stuffed it all into a huge elongated box, flipped normals and added a few pretty balls for good measure...