1
Anim8or v0.98 Discussion Forum / [-] Figure,Bone,NameChange,Crash(Scene).
« on: November 24, 2014, 10:01:13 pm »
[-] Figure,Bone,NameChange,Crash(Scene).
I think this issue might be related to this one. (Different initial version)
Changing the name on a bone that has, 1) a linked-object attached to it that, 2) has skinning enabled. Triggers a crash at this point when, 1) viewing a scene with that figure, or 2) adding that figure to a scene.
- As of version(built): (<=) 0.9.5.0.
- OS: XP & Vista.
[steps]
- ObjectMode: Create some solid. (object01)
- FigureMode: Add bone01, Add object01 to bone01. (figure01)
- Enable skinning. (skinning toolbar button)(any skinning mode)
- SceneMode: Add figure01. (scene01)
- (save/load)
- FigureMode: change name on bone01 + OK.
- Switch to scene mode (scene01).
* crash
[Source]
*Initial case update*
*Removed build update need*
Changing the name on a bone that has, 1) a linked-object attached to it that, 2) has skinning enabled. Triggers a crash at this point when, 1) viewing a scene with that figure, or 2) adding that figure to a scene.
- As of version(built): (<=) 0.9.5.0.
- OS: XP & Vista.
[steps]
- ObjectMode: Create some solid. (object01)
- FigureMode: Add bone01, Add object01 to bone01. (figure01)
- Enable skinning. (skinning toolbar button)(any skinning mode)
- SceneMode: Add figure01. (scene01)
- (save/load)
- FigureMode: change name on bone01 + OK.
- Switch to scene mode (scene01).
* crash
[Source]
*Initial case update*
*Removed build update need*