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Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

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Topics - Ringwall

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Finished Works and Works in Progress / Woman in Red
« on: March 02, 2010, 01:22:10 am »
I've used anim8or for a long time, but since I've passed on to using blender. However, I feel since anim8or is where my skills as a 3D modeller (<--Canadian spelling :P) first took root, I'd like to post this work of mine here instead of a blender forum.

This took me a few days to complete, and I was a little surprised myself I didn't use any subdivisions, yet managed to clock in 2679 polys.

Well, sorry in advance for the massive image sizes. :S

Finished Works and Works in Progress / Captain Falcon
« on: October 24, 2009, 01:17:15 pm »
I might use this for a mod, but I just finished and I am much too lazy to implement it into a game right now.[/youtube]]
[Click image for video]

Finished Works and Works in Progress / 3D "Bear"
« on: October 16, 2009, 11:35:14 pm »
There's a long story behind why I made this, but that would take a while to explain, while looking at this does not!

What do you guys think?

Model: Anim8or
UVmapping&Animation: blender
texture: the GIMP

Finished Works and Works in Progress / Protoss- Zeratul
« on: January 28, 2009, 03:58:32 pm »
I created this protoss not long ago, and have already made a video on it's creation. However, due to my internet speed atm I will only release the video whenever I manage to leech some wireless (probably sometime this week).

Recently Finished the entire helemt ( cept for bumpmaps)

I've been working on this for about 2 hours, whilst watching the show to make sure it is as accurate as possible. I plan to model the entire body, not just finish the helmet, as well as add bumpmaps to add accuracy & detail.

If you've never seen Full Metal Alchemist, this is what I'm working on.

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