Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  


Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - nemyax

Pages: [1]
ASL Scripts / Undo support for scripts
« on: February 04, 2016, 11:13:47 am »
What's the situation with undo support for scripted actions? Apparently they cannot generally be undone, but polyGon_tError mentions that some script of his is fully undoable. How does it really stand? Are there plans to change it?

General Anim8or Forum / Suggestion: default tool
« on: July 31, 2015, 07:18:39 am »
I'd like to pitch the notion of "default tool". It's the tool which is active by default and which you expect to spend most of your time using. For the point editor, it could be the move tool, for the sequence editor the rotate tool, and so on. The choice of tool can be made configurable.
The reason for this is that you often lose track of the mode you're in as you switch tools. For example, you find yourself cutting stuff by mistake when you want to move it. Importantly, there should be a very simple keyboard shortcut for going back to your default mode, such as a double Esc.

Anim8or v0.98 Discussion Forum / Anim8or in Wine: OpenGL refresh issues
« on: January 18, 2015, 09:58:21 am »
Are there any users running Anim8or in Wine on Linux? It appears that the program consistently skips the last frame refresh after every operation. I'm getting this on 32-bit Debian and 64-bit Ubuntu. Pre-selection highlighting helps, of course, and so does pressing Alt to bring up the arc-rotate widget, but the widget stays up after you release Alt =)
It appears that instead of going forward to the final frame the viewport actually swaps back to the previous one.
Is there a way to make sure the last frame isn't dropped on any system? Perhaps an extra OpenGL call that won't affect Windows users much but will improve the Wine experience?

After a few modelling operations on a mirrored mesh, component indexes become mixed up, and selection is mirrored incorrectly or not mirrored at all. I suspect the Cut Faces tool is to blame, but others might also cause this.
See the attached file for an example. No scripts were used in that scene.

I'd like to raise the issue of the shifting point of interest when you dolly (RMB-drag outside the circle) in arc rotate mode. It was discussed before but no decision was made.
Steve, you never said yes, but you never said no either. Do you agree that the current behaviour should be changed so that the point of interest is retained during the dollying?

Pages: [1]