Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - CoriDavis

Pages: [1] 2 3 ... 5
1
So many times I've made a texture and not realized how much I'd need it more throughout my project beyond the first object I made with it. But there's no way to easily change it from "Object" to "File" without remaking the texture, or perhaps editing the code of your Anim8or file if you're clever.

It would be nice to have a checkbox or dropdown within the material dialog that can allow you to switch the assignment at any time.

Alternatively it would be cool to be able to copy/paste materials, not only as a way to move a material between File and Object, but to make it easier to make a new material based on an existing one without having to redo all the settings from scratch. But I imagine that would be a lot harder to implement.

2
Finished Works and Works in Progress / Vaporwave Scene
« on: May 28, 2024, 01:21:57 pm »
The forums ate my first attempt at posting this, so hopefully it doesn't post twice!

I wanted a background for my Portfolio page on my website, so I made this! I'm still super obsessed with Vaporwave aesthetics and music, and wanted to make one of those geometric abstract images myself.

After rendering, I edited it in GIMP. I even made a CRT screen version of it, and a dot-printed effect! The print version is my favorite.

If I make more of these, I'll post them here. I do still need to make at least one more image for another page on my website.

(and yes, my profile looks different! I've recently rebranded from Scamarca Productions to SammyJ Studios!)

3
Finished Works and Works in Progress / Vaporwave Jesus
« on: December 25, 2023, 12:38:42 pm »
Interesting title, eh? Also fitting I'd finish this on Christmas.

This has to be my most ambitious model yet. I had an idea for an album cover that would have a Vaporwave theme. And I thought, since it's Christian music, what if I took the idea of the Statue of David and made it Jesus instead! This took me something like three weeks to finish. I've had a lot more free time and motivation for art now that I have a new job. I'm super proud of it. This is hands down the best model I've EVER made. It turned out EXACTLY how I envisioned it!

I'll render a 360 turnaround once I'm back from the Christmas festivities. I still have a lot more models to make for the scenery.

4
Anim8or v1.0 Discussion Forum / Color Code or Highlight Mesh Wireframes
« on: December 13, 2023, 01:34:47 pm »
Hi guys, I'm back again working on a project that popped into my head, and I just thought of a solution to a frustration I've had ever since I started making more complex models.

Once the wireframe gets this complex, it gets SO HARD to see what you're doing and fine-tune things in this spiderweb of dots and lines.


So I thought, what if (similarly to bones in weight-painting mode) each mesh could have a randomly-assigned color while in Wireframe view? This would of course be excluding the Pink and Green that we already use to tell if our edges are connected or not. Or alternatively, have the mesh you're currently working on glow in a different color than the rest, the way they do in Object/Edit mode.

I realize this doesn't help when the mesh you're currently working on is so complex on its own, but when you're working on different parts of a body (in my example, adding a beard to a face), it would be SO much easier to see what you're doing if there was some visual distinction between the wireframes of the meshes.

5
Many months ago, I had the idea to make a cartoony version of the Robin mascot that I could morph into different expressions and make custom emojis for the Anim8or Discord server. I never did finish those, but this week I did finish the model!



It's fully rigged and posable, comes with enough morph targets for a range of emotions and lipsyncing.I was planning on making a short animation of it, but man... considering the render time of just this one image in HD, THAT is intimidating. I still hope to do it one day!

6
Finished Works and Works in Progress / Liminal Space Found Footage
« on: June 25, 2022, 10:44:56 pm »
So yeah, it's been a looong time since I've made anything with Anim8or. I've used it to help with my 2D art and animations, but Anim8or hasn't been the full focus of any of my recent projects for years.

Well, recently I was listening to this music while I was at work, and I saw this place in my head. I was walking up some metal stairs, looking up at this big window. There was a ceiling fan hanging from the roof beams, and every single surface was painted landlord-special style in thick, chunky light blue paint. I didn't know where I was, or what it meant, I just knew I had to recreate it.

At first I didn't plan on doing anything super special with it. I was going to do my usual thing and make a simple 3D model to lay the perspective groundwork and then paint over it. But then I decided... I was too tired and lazy to do it that way.

I decided to add the rest of the details and render the image in Anim8or:


And this gave me another idea... I could make one of those Backrooms Found Footage videos! It's not very long, but it's perfect for TikTok and other platforms I post to. With some color correction and effects added in Vegas, I think it turned out great!


7
General Anim8or Forum / Allocate More Resources to Render Speed?
« on: June 24, 2022, 10:34:57 pm »
Hey guys, long time no see.

I've mentioned before that I haven't been active in the Anim8or community much, as I've started focusing on Traditional animation now. However, I still borrow Anim8or once in a while because it's still helpful when I need guides on perspective. (Heck, I should post some of that work so you can see)

Anyway, I was inspired the other day by an image that popped into my head, and decided instead of drawing it, I was going to render it entirely in 3D.

Now, back in my heyday of Anim8or usage, I focused far more on animation and wasn't really interested in making realistic renders of still images. But now that I've actually tried it, I realized not only does rendering still take a super long time after all these years, but now that the processing power of the average computer has improved exponentially since then, the renderer isn't even taking advantage of the resources available.

This image which I rendered took around 30 minutes at 1080p using Scanline, raytraced shadows with softness, and anti-aliasing. It contains 4 lights, 3 are casting shadows.


Now I realize 30 minutes is nothing by industry standards. But what concerned me is that while Anim8or was rendering, it was only using 12-13% of my CPU and not even touching the GPU!


For reference, this is my setup. Certainly far better than that old Dell Latitude I used to have back in the day now that I do a lot of high-end video editing:

(Total RAM is 32GB)

Certainly my PC is capable of faster and more powerful rendering. Has anything been done over the years to make it possible to boost it?

8
Finished Works and Works in Progress / Nifty Robin Fanart
« on: March 27, 2018, 10:42:05 pm »
I made this as an icon for the Anim8or Discord Server (Join here). It turned out pretty cute so I thought I'd share it.



Although... he is missing his signature Flamingo legs.

9
General Anim8or Forum / Anim8or Discord Server Link
« on: March 27, 2018, 03:59:15 pm »
I've started up a Discord server for the Anim8or community!

To join, make a Discord account if you don't already have one, and click this link to add the server to your list:
https://discord.gg/Ps2pRKq

Discord is a new group chatting program with many improvements and advantages to Skype. This server will serve as a casual chat room, showing each other progress shots, and answering quick questions to problems. There's even a voice channel.

Just click the link to join.

10
General Anim8or Forum / Discord Group?
« on: March 26, 2018, 10:14:49 pm »
Have we ever thought of having an Anim8or Discord group? I remember when we had a short-lived Skype group a long time ago that eventually died.

I'd be willing to start one if nobody else is, and if there's interest for it.

11
General Anim8or Forum / Mouse Sensitivity?
« on: September 15, 2017, 04:38:01 pm »
I'm not sure if that's even the right word, but it seems like no matter how far I'm zoomed in and I try to rotate something, it always rotates at the same increments.

When something isn't aligned exactly parallel to the ground, my instinct is to rotate it until the lines are straight. If it moves too much, then I zoom in and think it will move at smaller increments relative to how far I'm zoomed in. But it seems to be rotating the same amount no matter how far I'm zoomed in, or how slowly I move my mouse.

Is there a setting to change this sensitivity? I'm guessing not, but I thought I'd bring it up because I can't fix this and it's driving me crazy:

12
General Anim8or Forum / Move the Rotation Axis?
« on: August 08, 2017, 08:57:45 pm »
This is a problem I've had a lot with my Anim8or projects. The rotation axis, or "center" of the mesh, gets moved far away from the actual center of the mesh. Or where I really want it to be for that matter, and then when I want to rotate it, it gets shot off into space.



Back in the day, stretching the mesh in Object/Edit mode would usually reset it, but that's not working anymore. Is there an option to move the axis? I can't find anything.

13
Finished Works and Works in Progress / Galacticats!
« on: May 25, 2016, 10:41:04 pm »
Hey guys, just thought I'd poke in and see who all is still around, and fill you in on my latest project.

I've happened to discover that my true calling is unfortunately not 3D, but in Traditional Animation. HOWEVER! Anim8or is still finding its way into this project!

Galacticats is an animated series I'm working on that will start out on Youtube. It's a Sci-Fi action-comedy series in a retro 80's/90's style that stars three Space Cat sisters: Galaxy, Vega, and Polaris, who are in a constant rivalry with the evil Space Dogs, constantly stopping them from wreaking havoc upon the galaxy.

The content will be entirely created by me and my team, so it can be monetized. I'm also formatting it to work on TV if I ever get "discovered" one day. I'm aiming for the episodes to be about 10-12 minutes each (30 for specials) to fit in a two-at-a-time episode slot.

I'm using Adobe Animate (Formerly Flash Pro CC) for the traditional animation, although I may move to OpenToonz if I decide I like it so I can downsize my Adobe package if I can for when I can't have the Student Discount anymore. I'm also using Photoshop for the backgrounds and many of the effects, and then Premiere to put everything together.

Here's where Anim8or comes in:
Since I can't draw a straight line worth crap, all of the ships will be in 3D and textured in cel style. Here's the cats' ship:


And since I can't really paste the SWF previews here, here are some of the animated scenes of it:
http://anscathmarcach.deviantart.com/art/Ship-Fly-Opening-Animation-586304007
http://anscathmarcach.deviantart.com/art/Galacticats-Ship-2-Animation-611239144 (Just redid the first scene so it would exit at a better angle)

The dogs' ship is still in the design phase (and by design phase, I mean it's still not set in stone what it's going to look like at all), so I don't have a model of it. Here's the design I like the most so far:


Here's my sketch animation. Kind of like a storyboard but slightly animated. I prefer this method over storyboarding.




And finally, if you want to see absolutely everything I have so far on the project, I have everything gathered in this DeviantArt group:
Galacticats-Show

14
General Anim8or Forum / Windows 8 Problems
« on: April 22, 2015, 05:21:30 pm »
Hey guys, long time no see. I've actually geared myself more toward traditional 2D animation lately, so I haven't been using 3D all that much.

So recently my Windows 7 computer finally fried after 4-5 years of it running well. Something with the power supply making it start smoking. Nothing like a computer that's a fire hazard, am I right?

Anyway I got a new computer with Windows 8, only to find that Anim8or won't run anymore! All of my other programs that are for Windows 7 and earlier work fine, and I'm in Desktop view. When I first ran the program, it opened, and then instantly said "The program has stopped working" and disappeared. Ever since then, every time I click on the icon, nothing happens at all. I have tried both version 0.98 (what's posted to the website) and 1172, which is posted as the latest update hear on the forums. Neither of them work. I've also tried compatibility mode, and the program still won't run.

Help?



Update: I figured out how to set it to compatibility mode for Windows XP and it works now... hehe

15
Finished Works and Works in Progress / I'm Back with a New Intro
« on: June 12, 2014, 02:18:14 pm »
Hey guys. Again I ended up doing other things that don't involve 3D, but since I had an idea for a potential new Youtube show, I decided to come back.

So, now that I have everything working properly (Had an issue with a bug), here's my new intro!



I may try to improve some things eventually, but for now, this is it. If you're interested in seeing how far I've come, here's the Original.

It was made entirely with Anim8or and put together with Windows 7 Movie Maker. Boy do I miss XP's movie maker...

Also, the background used was made by me and is free to use with proper credit given. (Download Here).

Pages: [1] 2 3 ... 5