Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - steved

Pages: [1]
1
General Anim8or Forum / Help spherizing a mesh
« on: October 06, 2019, 06:05:10 am »
Hello,
 
 I would really like some help running the Advanced Spherize script described in
 the thread: Advanced Spherize
 http://www.anim8or.com/smf/index.php/topic,4984.msg36541.html#msg36541
 The thread also contains the plugin and script file (Spherize.zip).
 I would really appreciate it if someone who's acquainted with this script would
 outline the steps required to spherize a mesh. A simple example would suffice.
 I create a mesh (lets say from a cube). I can run the parametric spherize helper
 shape successfully. But quite frankly I can never spherize a mesh because I
 simply don't understand the steps that are necessary after the helper shape is
 created. How exactly are the helper shape and mesh supposed to interact?
 What goes where?:) What is supposed to be selected and what is not.
 Are you supposed to do anything with the helper shape material that I see
 created? Thanks for any assistance you can offer.
 A baffled user,
 stephen
 

2
General Anim8or Forum / Combing 2 shapes
« on: October 01, 2019, 10:38:14 pm »
Hello everyone,
An anim8or beginner here.
Lets say I have some extruded text or thin cube(neither of which have an initial curvature) and I want to attach/combine it to the curvature of lets say a cylinder shape. I want my text to have the same shape/curvature as what I'm attaching it to.  If anyone could just outline the steps you would follow to do
this I would really appreciate it. And just to make it perhaps a little bit different what about attaching it to a sphere.
Thanks for any pointers you could offer,
stephen

3
General Anim8or Forum / Finding the yellow brick road thru Anim8or editing
« on: September 20, 2019, 09:29:23 pm »
 Hello everyone,
  I'm new here. I'm retired but still, hopefully, young enough to learn.
About six months ago I decided to try my hand(head) with computer graphics
of the 2d kind, a subject I knew nothing about. I found myself really enjoying it.
Then I started looking around for software that would allow animation. I came
upon Corels Motion Studio 3d. It introduced me to not only animation but the
geometry of the 3d world in an ever so gentle way. I enjoy what it offers but
its a very simplified environment. At least I learned what a 3ds and directx model
was :). In any event I searched for something that would expand my knowledge
about 3d shapes and geometry. To make a longer story shorted I came upon
Anim8or very recently. For me this is a wonderful program. I've been able to
do some basic and relatively simple things with shapes and materials. Thanks
to the wonderful community that sprung up around Anim8or I found some great
plugins to make Anim8or even more fun(various shapes,materials and the BooleanOperations which I think are great).
But I'm finding myself a little lost when it comes to making certain modifications to
shapes/meshes. (Faces and subdivisions are totally new to me :) So here's my
first specific question: I would like to make a shape/mesh more involved without
changing/scaling the shape. Lets say I have a sphere. I want to make the mesh
more detailed. I want to see more paths(hope that's the right word) going from
the top to the bottom and going left to right (or right to left). Hope I'm making myself
understood. I would like to know the best and simplest way to go about this.
Thanks,
stephen

Pages: [1]