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Topics - FWL

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General Anim8or Forum / Double shortcut "j"
« on: March 25, 2021, 05:09:28 pm »
Hi Steve,

I've noticed that in object mode the shortcut "j " is assigned to screen coordinates as well as connect edges. The letter j doesn't work now for switching to screen coordinates. I don't know if this could be changed and if there still is a letter available? Maybe ctrl-j for connect edges?

2
General Anim8or Forum / Ambient color and texture
« on: October 11, 2020, 04:57:28 am »
Hello everyone,

I have a question about the use of ambient color with a texture. When I apply a white-grey-black texture to the ambient color and set the blend mode to darken, the original ambient color doesn't show in the workspace. It is if only the decal mode works. The sphere in the material browser does show the effect of the blend mode and it is also visible in a render of the image. Is this a limitation of the realtime rendering or am I doing something wrong? I've attached a screen shot with the settings.

Thanks!

3
General Anim8or Forum / Morph target and align objects
« on: May 20, 2020, 12:37:44 pm »
Hello everybody,

I was wondering what the best workflow/technique is for making morph targets on a character, because I have some difficulty with them.
I've modeled a character and have made morphs for the eyelids and mouthshapes. To make these morphs I made a mesh for the eyeballs and for the teeth within the object of the head to see/check that the morph shapes are correct and don't cross the eye for example. But then I want to copy the meshes of the eyes and the teeth to seperate object so I can attach them to a bone in the figure editor. The problem I haven then is that I manually have to align the eye and teeth object again and move them to there original position so that the morphing still works as designed. This becomes quite fiddly to get right again. Is there a more acurate/easier way to position these eye/teeth objects to there original position in the figure editor?

4
ASL Scripts / Controller scripts: animation by expressions
« on: April 28, 2020, 11:19:27 am »
Hello everyone,

I'm trying to learn/understand the 'animation by expressions' way of animating as described in the anim8or manual, but i don't fully understand how this works.

I copied the example script $color=(0.8,0.1,0.1)*(fract(time)<0.2); and the script in the ASL spec on the anim8or site: $scale = 1 + sin(time*PI*4)*0.5;

Both scripts work but I have trouble understanding how. If i understand the ASL spec right variables that start with a $ are user declared variables? If so how does anim8or know that the user declared variables has to be linked to light color resp. size of an object? Or are $color and $scale pre-defined variables within anim8or? And how could one translate this to for example the diffuse color of an object. For example if you want to make a character blush and make his face red during a scene?

Thanks in advance!

5
Hello Steve,

I wonder if it would be a feasible idea to make the selection color a bit transparent when in wireframe mode, because the selection color blocks the view when you make use of a reference image with certain edits like for example inset faces.

greetings.

FWL

6
Anim8or v1.0 Discussion Forum / Extrusion negative amount
« on: March 22, 2020, 05:39:02 pm »
Hello Steve,

I don't know if it is a bug (if not then it would be a feature request  :)). When extruding a face with a negative amount (inwards) I don't get visual feedback of the amount of extrusion (besides the numerical indication in the lower status bar). The selected face stays on its original position until you let go of the mouse. Then it snaps to the new location. This makes it difficult to be exact with the depth of your negative extrusion. When extruding outward it does show the amount in realtime.

7
General Anim8or Forum / Non-uniform scale and coordinates system
« on: March 20, 2020, 09:19:22 am »
Hello everyone,

I had a question about the non uniform scale tool. Does this tool always uses the screen coördinate sytem as reference for the scaling? Because when I non uniform scale an object in object or world cooordinate system and lock it to one axis, I get a sheared result when I am in a user perspective and not in line with the axis like in front or top view etc.

Also is my assumption correct that moving the pivot point of an object only changes the rotational point and scaling point for an object and does not changes the origin of the objects coordinate system?

Thanks again!


8
Anim8or v1.0 Discussion Forum / Morph targets: derive from...
« on: March 16, 2020, 05:34:32 pm »
Hello Steve,

I don't know if it is a known issue but when I make a morph target derived from a previous morph target, it only works if I don't change the default name of the new morph target that Anim8or has given it. Otherwise the model doesn't snap to the morph target that will be used as starting point. So it works if you leave the name unchanged, like 'morph03' but it wont work if you name it 'letter A' for example. It works like this for me in version 1.00b and the latest development version.

9
General Anim8or Forum / Malformed faces
« on: March 10, 2020, 03:18:57 pm »
Hello everyone,

While doing an exercise modelling a head I ran into the problem that the project file had an error when attempting to open it again. When I read the project file in a text editor I found faces with a negative integer/number. When I deleted these the project would open again. I filled the holes again with new faces and saved the project and the problem was gone. I still have some questions relating to this problem though:

- How do these faces arise? Just bad beginner modelling or are there other triggers?
- Can switching between versions of anim8or cause this?
- Can converting to subdivision and back to mesh again cause this?
- And how can it be that filling the holes with the same faces again doesn't result in negative integers/numbers?

To illustrate  I attached the broken project file, the file with the corrupted faces deleted and the repaired file. It's a beginners attempt to learn edge flow topology so it isn't pretty ;-)

Thanks again for your help!

FWL

10
General Anim8or Forum / Editing objects in world object or screen space?
« on: February 19, 2020, 04:32:14 pm »
Hi everyone,

While learning modelling in anim8or I have a few questions:

I have a question concerning the different coordinate systems/spaces. I thought that object space would be the best to edit object (points, edge and faces). However when I try to move verts on the back of the object the movements are mirrored to the mouse movements, which sometimes makes it feel like riding a bike with your hands crossed on the handlebar. Is this by design, because movement in objectspace is relative to the origine of the object? Moving points in worldspace acts the same. Or should I do my edits in screen space?

Is there a way to inset connected faces, just like extrude connected? Like a sort of combination of extrude connected and scale within a plane?

Final question :)! Is there a way to temporarily snap to an axis? So when yoy have x and y selected, you can temporarily only snap to x for example? I know you can 'solo' an axis with shortcuts 'x' 'y' and 'z' , but if you want to go back to a mode where x and y are both latched, as far as I can tell you have to do this with the mouse. Or is there a shortcut for latch x y or z?

I hope my questions are clear and thanks again for your help!

11
General Anim8or Forum / Bump maps and shading preferences
« on: February 12, 2020, 12:46:09 pm »
Hello everyone,

I'm new to the forum and fairly new to 3d modelling. I've started to go through an old tutorial (made for maya but still useful) to explore anim8or and really like it but there are a few things i ran into:

1. bump maps vs normal maps. On my computer bump maps do show up in the workspace but normal maps only show after rendering. Is this how anim8or works or is this related to my hardware setup or an anim8or setting. Choosing a different shader (GLSL, ARB or Opengl) doesn't make a difference (see also second question)

2. Bump maps do show up in the workspace when i choose ARB as shader. But then I have no lights preview in the scene environment. If I choose GLSL I do have lights but lose the bumpmaps. Is this also hardware/driver related?

3. I keep getting an error logging in on this forum which says I am banned because there where to many accounts on my IP-adress. Am I doing something wrong or is this site-related?


Thanks in advance for your help!


My laptop specs are:
Intel core i7
Intel UHD Graphics 620
NVIDIA GEforce MX150
8GB RAM

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