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Messages - Nellucnaiv

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1
General Anim8or Forum / Using reference images in sequence mode
« on: November 14, 2019, 07:44:44 pm »
Hi all,

Is it possible to use reference images in sequence mode for accurate bone movement for various things. I'm doing a human walk sequence and think I will find it a lot more accurate to use reference images for accuracy.
Any input will be appreciated!

Thanks in advance,
Ian

2
Anim8or v0.98 Discussion Forum / Reference Image in sequence mode
« on: November 14, 2019, 07:40:49 pm »
Hi all,

Is it possible to use reference images in sequence mode for accurate bone movement for various things. I'm doing a human walk sequence and think I will find it a lot more accurate to use reference images for accuracy.
Any input will be appreciated!

Thanks in advance,
Ian

3
General Anim8or Forum / Re: Animating Bees wing movements
« on: November 16, 2018, 07:53:15 pm »
Hi thecolclough,

Thanks a lot for taking the time to respond! I have tried using morphing on the wings both up and down in conjunction with simple up and down bone movements but this looks like something that could work well!

Never thought about motion blur on the texture so I'll give that a try!
And thanks for the link, the rotation will probably do it...just got to try and get it right!

Thanks again!
Ian

4
General Anim8or Forum / Re: Animating Bees wing movements
« on: November 16, 2018, 10:49:56 am »
Me again! :)
I've found motion blurring in my editor works well but then the whole bee shakes too :)
Is there a way of using motion blur on the wins only in the editor and adding the bee and surroundings afterwards using the alpha channel maybe?
Just a thought.
Really appreciate any help or advice.
Thanks again

5
A little late but thank you Steve! The billboards have been a great solution.

6
General Anim8or Forum / Animating Bees wing movements
« on: November 16, 2018, 05:19:39 am »
Hi all,
I am in the process of making an animated bee. Everything is going very well except for the wing beating. In real life they get up to 250 flaps per second. Using one frame up, one frame down it looks like the wings are vibrating in a fixed pattern looking like they're both up and down. I have a nice veined wing pattern and am using diffuse and transparent texture which looks very realistic. Impossible to cram 250 frames into 25 frames per second. I tried doing 800 frames and then speeding it up 8x in my editor but it still doesn't look right.
Does Anim8or have a motion blur setting or does anyone have any advice on how I can go about this?

Thanks in advance!
Ian

7
Hi Nick,
Thanks a lot for that. I'll give it a go. I have done transparencies on a plane before for other things but never used a bump map with them. Looking forward to having a go at this.

Thanks again and thanks for the link!
All the best,
Ian

8
Hi again all,
I seem to ask a lot of questions but I want to learn all I can from all who are willing to share. When creating scenes containing elements with lots of detail, I am aware of the need to keep the poly count as low as possible without jeopardising visual quality. I am currently busy on a project requiring lots of bush and foliage. Some will never be viewed up close but I've tried about 6 different methods of creating a reasonable looking low poly bush but it looks very unrealistic. To get a simple bush looking really realistic one would need in the region of 30 000 points which is undesirable. I'm aiming at 2000 to 5000 tops.
Does anyone have any suggestions as to how to achieve this?
I thank you all in advance for any advice or methods you can suggest!
Thank you kindly,
Ian

9
This is a really late response but thank you Alec. I made a few water splash effects using transparency and morph targets which I'm happy with as it's for a kids cartoon and just seems to fit well. However, the animated effects created by Raaxs script, your sample and Terranim8or are definitely more realistic.

All the best for all your projects current and future!
Ian

10
General Anim8or Forum / Re: Terranima8or
« on: June 14, 2018, 10:30:25 pm »
I don't see it attached so I've reattached.

11
Hi Alec,

I struggled a lot with Raax's script and couldn't locate the script in the samples you kindly supplied me with so I used Terranim8or and Anim8or.
As I'm not very script knowledgeable, I found it easier.
Using Terranima8or for animated textures it turns out is pretty simple once you know how.

One simply opens the project you want to add the anaimated texture to (in Anim8or). Next, open Terranim8or 6, while Anima8or is open.
On the main screen of Teranim8or click, "add to project - animated texture. A texture pane will appear as in Anim8or but two of them.
Simply add the 1st sprite file name into diffuse and transparent... and ambient if needed and push okay. Next, at the top of the screen, on the left leave it at atarting (0) and on the right your last frame.  You're done. It will then ask you to add/save to project.

Find the project file that's open in Anim8or and click save. Close Terranima8or and Anim8or after this.
This is necessary as the changes happen only when you close and then reopen the Anim8or project. You will notice it now takes a little longer to open as it is adding all the sprites.

In Scene Mode, you will see the TAN8 sequence with all frames enabled/disabled, achieving he same effect as the script.

I attached Terranim8or for you in case you wish to give it a try?

If I missed something in locating your script files please let me know as I see them running as "internal script" which I'm not quite certain how to locate.

Have a great day!
Ian 

12
Hi again Alec,

I finally got it!
I see all the separate TAN8 Sequence "Objects" beneath each other in Scene mode and all renders beautifully! I did this on an experimental project but understand how it works now thanks to your guidance. Easier when you have guidance otherwise it can be a really lengthy learn! :)

The  "Add to Project" I was referring to was in Raax's video tutorial - the way to save the Terranim8or texture into an Anim8or Project.

Thanks again,
Ian

13
Hi Alec,

You have a lot of patience!  Thank you!

Your new Splash Example 2 looks really good!  Well done!

I have a lot to look over so I will be back when I can once I've read everything and checked everything out more thoroughly.
I tend to want to rush in and get things done but as animators know...patience...patience and more patience so it's a good learning curve for me!

I do understand about the single frame rendering, enabling and disabling to get flowing frames but I need to look more carefully at your examples.

Thanks again,
Ian

14
 Hi Alec,
Apologies for the belated response. I have been soaked with work which in itself is a blessing! So finally I'm back. I see the new attached file using Ensonique's method.
I appreciated your in depth explanation of the water splash. I tried and tried and managed to get a splash I made using the same YouTube snip you used but as soon as I try and put it into my scene it comes out as separate images in object and scene mode but on its own it renders and plays fine.
I see your texture is named splash texture. May I ask how you get all still frames or Sprites to become a single animated texture? Even when I try Raax's tutorial method of "add to project, close and reopen in Anim8or, they still come out as a list of separate stills, ie, Tan0001, Tan0002 etcetera. I just can't get it. Is it possible to make an animated texture in Terranim8or that can be applied to any object in Anim8or? I made a flattened disc with 12 divisions and three circles which I textured with a top view of a splash which I made. I made three morphs which raise it up and finally morph it to all points together in one frame step to make it invisible. I placed the texture in diffuse and transparency. It works and looks reasonable but I really would ideally still love to have a useable animated texture. Sorry about the lengthy reply and thanks for all your help! I will take a look at Ensonique's water method too.

Thanks a ton sir!

All the best,
Ian

15
Alec I am deeply touched that you went to all this trouble for me. You have gone beyond the call for help and selflessly put this together for me. Thank you so very much for your time and support. I am downloading your zip file now and will let you know how it all works out!
Thank you again. You are a true gentleman!
All the best,
Ian

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