

Firstly thank you Steve for the new sound builds, the second sound build
proved to be very interesting. My test character had 4 phoneme mouth morph
targets and I recorded my voice with audacity free software, I then added
the sound track. Then from the drop down edit menu, I selected edit phoneme track and I selected my test character head. I then played my
sound track in the scene editor and paused it at the time frame I wanted the
mouth to move. At this point I clicked in the phoneme track and selected the
mouth shape to match the sound, in this case it an “O” sound. See picture 1.
Anim8or produces a default value of 1 (which you can change) it also develops a default value of 0 on the key frames before and after your selected frame. This is very good and helps to save time, see picture 2.
Can we play the sound track at a slower speed? It was difficult to select the exact area of the sound wave because it played at normal speed, which proved to be very tricky.