Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - lppena

Pages: 1 ... 4 5 [6] 7 8 ... 20
76
Finished Works and Works in Progress / Re: Ship
« on: January 19, 2014, 05:54:33 am »
You know what would be really cool is make a bottle and place the ship in it. Nice work though. Leroy.

77
ASL Scripts / Re: multi point slider
« on: January 19, 2014, 04:42:30 am »
I envy you folks that understand how to compile these scripts you all are like the farmers of the computer world; without you we would all starve creatively. Kudos, to each and every one of you and thanks for making these scripts. Leroy.

78
ASL Scripts / Re: One way to group objects in hiearchal form
« on: January 19, 2014, 04:14:58 am »
lppena

i thought you are trying to figure it how the Exporter working and why is the 'Frame' related warning is there - so i replied. since it is edited by Raxx ( he is better in case of Export Script ), so if he don't reply i will try it then (adding Group Mesh Export to XSI Format).

Raxx did an excellent job of getting the exporter as far as it has come, but he has limited time and if you could take a look at the current script and tweak it that would be most appreciated as sometimes another person can make improvements to make it it more useful in terms of linking object in hierarchal form. I don't have much experience with ASL scripting but I have tweaked a few scripts and test they out as needed. Thanks, Leroy. 

79
ASL Scripts / Re: One way to group objects in hiearchal form
« on: January 16, 2014, 12:26:25 pm »
I'm sorry Poly but I didn't write the exporter and I'm not sure what to do with the hiearchal grouping part. As it was explained to me by another user Grouping objects in Anim8or is not supported the same way as the way Softimage XSI uses it. Perhaps, you could edit the attached exporter script and I could test it out as I did when Raxx did the original script. As he wrote it it works pretty well with the exception of the object group linking. In order for the Video game engine that reads the model file some parts need to linked in sub groups under other groups.

For example it would look something like this:

main_body
             turret
                    recoil
                           hp_cannon
                           hp_gun_1
                           hp_gun_2
hp_special
flame_1
flame_2

I suppose main_body would be the parent object, turret a child object, recoil a child, the hp's as a child of recoil, etc. Hope this helps explain the issues the exporter has problems with. Leroy.

80
I see the invisible objects in the object list but where are they? When I select them nothing seems to appear with the exception of the first object in the list? Is the file bad or corrupted in some way. I'm using version 097d. Thanks Leroy.

81
ASL Scripts / Re: Mesh2A8s Export Script
« on: January 12, 2014, 06:15:53 am »
Cool Thanks.

82
General Anim8or Forum / Re: Converting *.an8 to something for Unity
« on: January 08, 2014, 07:27:00 pm »
Are there any ways to convert animated Anim8or files into anything else?

Considering the format is a plain text based format you would think writing somekind of file converter would not be impossible. Most model formats come with an ASCII text based layout in addition to a binary version, but translating the a8 format would require changing data to some other common exhangeable format that supports full animation. Perhaps something newer like XML, FBX, DAE, etc?

83
no reply!!!

What we could use are some simple how to tutorials on how to apply all this useful information Poly. Leroy.

84
General Anim8or Forum / Re: Does not work on Windows 8 Pro. As in: at all
« on: January 01, 2014, 12:53:25 pm »
Have you tried running it in Compatibility mode for Windows XP Service pack 3?

85
ASL Scripts / Re: Mesh2A8s Export Script
« on: January 01, 2014, 12:05:31 pm »
Here's a trick I figured out to get a image thumbnail 32x32 out of Caligari Truespace 7.6 using its render to file function. Load the object you want to use and set the material color to 0 0 0 turn off all lights in the scene and set the background color to 255 255 255.

In the render to file option select PNG as the output format in the out image size set it to 32x32 and save the file to the folder with Tysons button plugin converter.

Open the converter and open the PNG image to convert it to an a8s file and then open the parametric script that you want to use for the button image in a text editor and remove the current button block of text and open the new a8s file and copy the button section to the parameteric script and save it.

At first I could figure out why my first attempt failed showing only a blank button, but after some trial and error I found that turning off the scene lights did the trick in creating a usable image on the button face.

I suppose that it can be done in Anim8or as well but I am not that familiar with Anim8or; prehaps someone more knowledgable could post the steps for doing in Anim8or. Leroy. Happy new year to all btw.

Update: to do it in Anim8or apply a material color of 0 0 0, use the render image function, set the output size to 32x32, the background color to 255 255 255 and select the alpha channel option. The other steps are the same for editing the button in a text editor.

I attached the a8s button for the B-25 Mitchell that I uploaded in an earlier post. Leroy.

86
ASL Scripts / Re: Mesh2A8s Export Script
« on: December 22, 2013, 08:53:53 am »
Here's a nice rounded cube basically a stock primitive used by Truespace. I was unable to make one in Anim8or; probably due to my inexperience. I converted it to OBJ in 3D Exploration and imported it in to Anim8or. It has no triangulation in the mesh hope someone can use it. Thank God for folks like Raxx who really make using Anim8or so much easier.  ::)

87
ASL Scripts / Re: Mesh2A8s Export Script
« on: December 21, 2013, 06:15:59 pm »
Here's a B-25 Mitchell converted to a parametric script using Raxx's new script. This script is quite awesome and I would imagine will become quite useful for sharing models in a script format to some extent. Leroy.

PS: I converted the original Caligari COB B-25 Mitchell model file to 3DS so I could import it in to Anim8or and convert it to a parametric script. The script handles model part data quite nicely. I also had to zip the script as the original was a bit too big to upload. 

88
ASL Scripts / Re: Mesh2A8s Export Script
« on: December 21, 2013, 07:53:15 am »
Very amazing work thank you very much bro. Leroy. Objects can also be grouped together using the script. Very cool Raxx.  ::)

89
General Anim8or Forum / Re: WHITE SCREEN
« on: December 21, 2013, 06:24:55 am »
It ran fine the first time but then had the white screen issue?

90
ASL Scripts / Re: More on the older programs list
« on: December 13, 2013, 06:05:48 am »
Try this link http://homepage.ntlworld.com/w.watson3/main/an8ProgList.html

For dead links you can try the way back machines web archive if you have the old url addy. I use it myself for the old Caligari Truespace resources that no longer exist on the active web. I've also found a few old Anim8or resources as well. Good luck though as a lot of these older resources are simply disappearing altogether. Leroy.

Pages: 1 ... 4 5 [6] 7 8 ... 20