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Messages - RnDr FOX

Pages: 1 2 3 [4] 5 6 ... 18
46
Anim8or v0.98 Discussion Forum / Re: ART Glass Bug
« on: December 31, 2008, 11:15:00 am »
Raxx I owe you mad respect ;D

47
Anim8or v0.98 Discussion Forum / ART Glass Bug
« on: December 31, 2008, 01:06:06 am »
This has happened to me every time that I use the glass attribute in ART. I always get this black shadow thing in the middle of the object, I have tested this on different computers, different lighting setups and just about everything that I know and I can't get rid of it.
I don't know if this is a bug but who ever figures it out I will give them $1,000,000*

Here are some pictures of what I am talking about



I also included an anim8or file with my bug

Thanks for helping

* Please note that the writer of this post was only joking about the money and that it does not exist, but the writer will give you mad respect if you are able to help instead which has a street value priced at $1,000,001. Sorry for the inconvenience ;D

48
Anim8or v0.98 Discussion Forum / A few suggestions
« on: December 30, 2008, 01:06:02 am »
Well like I have said before on stuff like this, I don't know if people have already asked this before or how hard it is to implement but here are a few suggestions.
Also I am not sure if anim8or already has these features so if it does please inform me and I will delete the suggestion.
He we go.

- The ability to see through objects in object mode like in the perspective view. (An example would be if you modeled a house and you wanted to see the furniture inside)

- The ability to change the size of screens (If you are using two screens you can make one bigger that the other)

- When changing the view of the second screen it will not go back to one screen and will stay at two or more

- A select/deselect all key

- A key that gives you the ability to zoom out enough to view all of the objects in the work area

- (And here is my wild request ;D) In anim8or there is object mode, figure mode, and scene mode, but what about a script mode. In script mode you will be able     to write ASL and compile and check for errors, and normal scripting stuff (I guess it's like jcreator, netbeans, and Dev-C++)

Thanks for taking my suggestions into consideration, hope you like some of them ;)

49
ASL Scripts / Re: Any ASL Tutorials?
« on: December 29, 2008, 01:39:51 pm »
I went ahead and turned it into a PDF, it's an ok tutorial it just shows you how to program an object and material

50
ASL Scripts / Re: Any ASL Tutorials?
« on: December 29, 2008, 10:05:57 am »
hmmm thats wierd the link works for me, if you still cant get it go to google and type in tutorials on ASL and it will be on the first page

51
ASL Scripts / Re: Any ASL Tutorials?
« on: December 28, 2008, 10:17:20 pm »
Sorry to double post, but I just found this tutorial on google

http://www.liveartsmedia.com/asl/tut_v_02.htm

52
ASL Scripts / Re: Any ASL Tutorials?
« on: December 28, 2008, 06:45:51 pm »
I can wait ;D

I am getting the basics and what each function can do but I am trying to figure out how to put all of it together.
I have found ASL to not be as user friendly as Java(that may be because I am familiar with the language), but ASL has some components that are similar to Java so that has helped with my understanding of the language and now I can see that people with no programming skills can find programming difficult to understand.

53
ASL Scripts / Any ASL Tutorials?
« on: December 28, 2008, 05:00:08 pm »
Well I have been reading the ASL introductions and Leslie's tutorials and I am now starting to understand the basics of it now, but I was wondering if there are any more tutorials since I am finding them hard to come by. 

54
ASL Scripts / Re: ASL Scripts Database
« on: December 15, 2008, 08:41:08 pm »
Raxx you are my hero, the animations are great and the list will keep on growing.

55
Anim8or v0.98 Discussion Forum / Textures don't work with bevel?
« on: December 12, 2008, 08:24:29 pm »
I don't know if this bug has been reported or if it is an actual bug at all but I made a pawn and I have tried many different textures and they will not apply to the beveled part.

PICTURE


56
Finished Works and Works in Progress / Re: Spartan Gear
« on: November 28, 2008, 11:43:48 pm »
Dang where did you get the shield texture it looks just like the ones off the movie.

57
Anim8or v0.98 Discussion Forum / Re: Hierarchy Feature?
« on: November 11, 2008, 01:12:37 pm »
I meant for object mode.

58
Anim8or v0.98 Discussion Forum / Hierarchy Feature?
« on: November 10, 2008, 10:31:08 pm »
I don't know if anim8or has this already but a hierarchy feature would be nice.

A good example can be found here.
http://www.guerrillacg.org/home/3d-rigging/hierarchy-basics

59
General Anim8or Forum / Re: Where's Polly?
« on: November 06, 2008, 09:52:21 pm »
ok now I know, but school does come first and good luck on your PhD

60
Anim8or v0.98 Discussion Forum / Re: A List of Ideas for Anim8or- Neirao
« on: October 30, 2008, 10:13:28 pm »
I like the lock/unlock myself :D

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