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Messages - johnar

Pages: 1 ... 3 4 [5] 6 7 ... 69
61
Finished Works and Works in Progress / Re: Android walking test
« on: April 05, 2021, 05:36:58 am »
Quote
Build an IK chain for each leg and then you can lock one foot to the floor,move the other foot ahead, lock the second foot and unlock the first for the next step, etc.

 I've been having real trouble with this. Some of the strange things are:
-after unlocking a locked foot it can jump positions
- a locked foot can be stuck at floor level, but sometimes still slides along on playback.
 I initially thought that there must be some sort've conflict when using pre-made walk sequences, but there's trouble when animating a walk in scene mode as well.
 You should see what i'm talking about within just a few paces.....
 or is it me.....?

62
General Anim8or Forum / Re: animating phoneme morph targets
« on: April 05, 2021, 02:05:03 am »
Hi there exile
 I downloaded the .wav file and tried it here. Same result as you. Plays, but doesn't show the wav.
 Then i opened it in sound forge 7, saved it as a .wav, same properties, then tried again in anim8or, and this time the .wav file graphic does show.

 I checked the properties and both appear to be the same.

 I've attached the copy for you to try.
 If it shows now, at your end, then, um, not sure where the problem is.
 Maybe try opening your original in another sound editor and saving again. ?
 If that works then there's something going on with your original sound software or hardware. ?
 Not sure

63
General Anim8or Forum / Re: Can Items in the "List" be named?
« on: April 02, 2021, 04:24:21 am »
 
That's an excellent idea.

64
Anim8or v1.0 Discussion Forum / Re: Folders in Sequence mode
« on: April 02, 2021, 04:17:40 am »
oops. Sorry steve.

Just checked through the development forum list and can't see record of folders in sequence mode
.
I was sure that they were added at some stage, lol, that's like 'twilight zone' stuff.
 
Man, must be cuppa tea time for me.

65
Anim8or v1.0 Discussion Forum / Re: Folders in Sequence mode
« on: April 01, 2021, 05:48:27 am »
Hi Steve.
 I think the folders in 'Sequence editor timetrack' have broken. (i'm sure they used to be there?).

 I've just got a new old gaming pc, with 8.00 GB of RAM and Nvidia Geforce GTX 660


 I know it's old, but man, compared to my previous, its awesome.
 Windows 10 running anim8or, which is another new thing, as i've been on win7 for a few years now.
 Most of my time on xp of course.


 

66
Finished Works and Works in Progress / Re: Gifs page link
« on: March 25, 2021, 06:18:23 am »
 Thanks guys.

67
Ongoing Anim8or Development / Re: Bone as a Parent to another Element
« on: March 23, 2021, 05:18:00 am »
Great job. The lighting looks pro to me.

 I'm lucky enough to have an old photoshop7 disc which has 'image ready' bundled with it. (probly over 20 years old now, but still awesome for gif creation. (image ready).
  Looking on ebay it'll still set you back around $300, (used) which is not much different than what i paid through newegg, probly 10+ years ago.
 It was a big expense, but will probly do me for life, so i'll never regret buying it.
 
 not sure about a good free software download, but a bit of a google found this,

https://free-video-to-gif-converter.en.uptodown.com/windows

only 9.2mb.

good luck

68
Ongoing Anim8or Development / Re: Bone as a Parent to another Element
« on: March 22, 2021, 06:33:49 am »
ianross
 I think that's a good size for a gif.

 and I like what you've got there.

 A good trick to get seamless looping of animation is to key everything in the first frame, and copy/paste all of it into the last frame.

 Good job

69
Ongoing Anim8or Development / Re: Bone as a Parent to another Element
« on: March 18, 2021, 10:39:50 pm »
1) postimage.org

 2) Upload gif onto postimage.org. When uploaded a page appears with different related links to your image. copy the 'Direct Link'
 Paste the link into your post here @ Anim8or, drag-select the link and click the little 'insert image' icon. (above emogis) (image wont display till post is saved on forum)
 (thats how i do it anyway)

3)sizes.
 The gif above, with the balls, is 340x191 pixels.
 I think max, for me, is around 640x360, after that i'm needing to scroll across to view all the picture. (640x360 may be a bit big for animated gifs.  Don't go too big. The smaller it is the quicker it plays. (generally)
 Back in the day, before i got turned on to 16.9 aspect ratio, (thanks to thecolclough), i was uploading gifs at 4.3 ratio. 400x300 was a 'normal' size.
 
 I find it handy to check the 'movie image properties' presets in anim80r.
 Scene mode -> scene -> Properties -> movie image.
 I stick to 320x240, 400x300, and /or 400x225  maybe 640x360, but might load and run too slowly.

 The only reason the above pic is 340x191 is that i was trying to keep size down to around 1mb, and ended up with an odd size.

EDIT: Theres an option at postimge.org to let them resize your pic. I choose that they don't resize, and just try to size it ok myself beforehand.
 Not sure what size they would 'resize' an animated gif to. Might be worth a try.

70
Finished Works and Works in Progress / Gifs page link
« on: March 18, 2021, 06:42:08 am »
 Hi all,
 Dug out some old gifs before they get lost forever,like so many others, and have opened a free account at gifyu.com.
 The address is www.gifyu.com/johnar

here's 3, i've got 27(?) so far on gifyu






71
Ongoing Anim8or Development / Re: Bone as a Parent to another Element
« on: March 17, 2021, 06:18:39 am »
froyd has been practicing picking different things up and putting them down.
 The different coloured balls are attached to the bones with the corresponding colours as in the image below:


Not sure yet on multple different objects onto 1 bone.
 We did have a little trouble on our first attempt, when a ball connected to a bone diappeared, even when made visible.That may have been something i was doing wrong that time, but the next time i added 1 ball per bone and had no trouble.
 steve. Should we be able to add more than 1 object per bone?
 If so, i'll try again and let you know how it goes.
 As it is, if the hand is rigged as in the pic, then those 4 bones inside the hand are perfect for the hand to hold 4 different objects anyway.


In regards to object movement when setting object to bone, as i described in an earlier post, i've discovered that i was doing it in the wrong order.Now i see how easy it is to add an object to a bone.
 The correct steps are:
 1) add object to scene.
 2) double click object and set to parent
 and THEN 3) move object into position.
 Done. Simple.
 I was doing sep 1) then step 3) and then step 2), which would make me repeat step 3) again.



72
Ongoing Anim8or Development / Re: Bone as a Parent to another Element
« on: March 09, 2021, 03:37:32 am »
 Good one. Thanks steve.

73
Ongoing Anim8or Development / Re: Bone as a Parent to another Element
« on: March 07, 2021, 08:47:01 pm »


I've come across a couple of problems in creating the test above. Both problems are probably connected to problem 1)

 prob 1) Attaching the ball to bone.
  Frame 0. Add figure to scene. Add ball to scene. Move ball to right hand of figure. Double click ball and set parent to efigure01 and bone to right hand..
 When you click ok, the ball positions itself well away from the right hand bone, and dragging it into proper position again can be quite a challenge. (move/drag right and the ball goes opposite)
 Once the ball is replaced into the right position, it does stay there.

 prob 2) Copying scene keys.

Ball01 is attached to figure01. (first figure to throw. Left side of screen), ball free is the loose ball and Ball02 is attached to figure02. .
 Frame 0 is identical to frame 88, except for keys relating to Ball2.
If you copy ball02 keys from frame 0 to frame 88, you'll see that the ball becomes unattached from right hand bone in figure02

 I've attached file. Maybe i'm missing something, but not seeing it.



Edit:: Its possible i confused myself somewhere with having 2 figures. I did this one with one figure and am able to copy all of first keyframes to last frames, with no problem.
 (copying frames to 'loop' scene. ie: gif above is 74 frames. loops naturally because its an animated .gif image. To make a video 'repeat the sequence' means copying all keys and pasting at the end of the first 'identical' sequence)
 So maybe a mistake of mine, i'll play some more with more than 1 figure, and perhaps i can work out what went wrong.
 Problem number 1), however, still exists.

 

74
Ongoing Anim8or Development / Re: Bone as a Parent to another Element
« on: March 04, 2021, 06:53:17 am »
Thanks Steve
 That worked.

75
Ongoing Anim8or Development / Re: Bone as a Parent to another Element
« on: March 02, 2021, 04:34:46 am »
 Hi there steve

 This looks very interesting.

 Having trouble downloading 1396. Same prob as downloading 1395.

Nice throw, btw.

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