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Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

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Messages - johnar

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76
 Thanks steve

 Thanks for your input Claude

77
Hi.
 Unable to download build 1395.
 Clicked on both links, just takes me back to same page with no download occuring.  :(

78
Ongoing Anim8or Development / Re: Animated Parameteric Plug-in Scripts
« on: January 09, 2021, 03:36:42 am »
johnae the ground grid is underneath the water. The water has an index of refraction of 1.3 which redirects the rays as you look trough the surface.

Wicked!!

79
Ongoing Anim8or Development / Re: Animated Parameteric Plug-in Scripts
« on: January 07, 2021, 01:53:20 am »
 Just wanted to say how sweet that animated water looks.
At first it looked, to me, like the ground grid was underneath  and scene mode had been flooded.
 Really cool stuff.


 

80
General Anim8or Forum / Re: 2 Possibly Dumb Questions
« on: December 20, 2020, 07:26:14 pm »
thanks for that excellent and insightfull explanation of what's involved in creating realistic images.

81
Finished Works and Works in Progress / Re: Two new mini episodes
« on: December 20, 2020, 07:24:00 pm »
Very cool. Just gets better.

82
General Anim8or Forum / Re: Unexpected Behavior: Texturing
« on: December 10, 2020, 06:27:37 am »
Ah yes, of course. How could i forget the magical 'undo' button.
 Nice one Claude.

83
General Anim8or Forum / Re: 2 Possibly Dumb Questions
« on: December 10, 2020, 06:21:41 am »
Hi there RudySchneider,
 Those renders are wickedly awesome.
 I especially like the glass jug, on the table with the blue plastic measuring spoon.
 All three are great examples of realism. I see you used lightwave for these, but, as you said, i've also seen some excellent 'realistic' renders done in Anim8or.
 Looking at your images, i see decent reflections and shadows also go a long way in adding a realistic result.
 Great renders.

84
General Anim8or Forum / Re: Unexpected Behavior: Texturing
« on: December 09, 2020, 01:17:48 am »
In regards to 'tripling', it sounds like the material/image needs stretching into place. (probably not the right term). But anyway, drag the middle mouse button inside the uv editor circle. Drag up or sideways to check the different affects.

 For resetting, double click  inside the uv circle. The Texture Coordinate Parameters box will appear, and you'll see a button there that says 'Reset to default'.  :)

EDIT: Sorry. First select the offending face, then the UV button/tool. then double click.

 
  One thing i can highly recommend for us 'oldies' is to Print the manual, and put it into a clearfile. (one which you can add extra clear pages to.)
 You'll probably understand when i say, "you can't beat a book"
 Which is not to say that the internet is inferior. As you know, the internet is an Amazing information resource, be it forums or other.
 But the manual, in good old hard copy style, i found essential to my learning process.

 In fact, i still print anything i find important, or worth keeping.
Best of wishes for your endeavours.

85
General Anim8or Forum / Re: 2 Possibly Dumb Questions
« on: December 09, 2020, 01:03:01 am »
I've done little in regards to still shots, mostly concentrating on movies/animation.

When considering a still shot, then considerations of a photographer can be duplicated in the scene mode. By taking advice/tricks from photographers in regards to lighting and camera position you can achieve  decent and proffesional results.
 One difference between real world photography and computerised photographic images is the materials and texturing of your model. (important).
 But as far as correct camera and lighting settings go, these are all, theoretically, available in cg software. Including anim8or.
 And yes, using multple views is a good way of arranging things to look correct through your 'final' camera view.

86
General Anim8or Forum / Re: 2 Possibly Dumb Questions
« on: December 07, 2020, 07:05:39 am »
 I've not used anywhere near anim8ors full capabilities in scene mode.

 When you watch a movies credits, those responsible for setting scene, lighting and cameras are professionals in their particular tasks.
 There are general do's and don'ts, and some general rules for basic camera and lighting, but after that, there's specialised affects for specific requirements, and then, of course, there's trial and error
 Good advice from davdud. Search internet for pro advice on basic camera and lighting techniques, then transfer that knowledge into an anim8or scene.
 Research, trials and errors, are the ways to learning this game.
 The more time and the more imagination you invest, the more satisfying become the results. 

 EDIT: A handy thing for positioning stuff, and lights and cameras, is using 3 or 4 views, with one being the camera view.
 Changing camera views in scene can be done by moving camera OR flicking to another camera. Adding multiple cameras for animations, or different still views, is fun, and activated on and off by keyframes.
 

87
Finished Works and Works in Progress / Re: My 2020 Anim8or projects roundup
« on: December 07, 2020, 06:36:39 am »
Great idea davdud, and thanks for posting. Havn't really used the CAD options in anim8or, thanks for posting what you've been doing, it's cool stuff.

 Was wondering about pic4. Are they wooden stamps?
I notice the stamp(?) shape 'details' in the .an8 renders are better than the real life 'cutouts'. Still a good job on the real life shapes though, but notice differences. (like no eyesockets in skull)
 Ever thought of 3d printing the shapes? Can stay with anim8or for the .stl (?) files, and could get a finer detail in finished 'stamp'.
 Cool stuff.

88
Quote
I will sometimes make a copy of my anim8or file as well, not so much for backup but so I can change my mind and go back to some key stage.

89
General Anim8or Forum / Re: Possibly Dumb Questions
« on: November 13, 2020, 07:49:57 pm »
 Well, are newby questions stupid? No.
 I think that if the answer can be found in the manual, then people can tire of 'simple' questions.
 Also worth typing key words into the search box here on the anim8or forum, as often the same question has been asked before.
 I probably hold the record for one of the 'stupidest' questions, back when i was a 'noob'.
  Something to do with  my complete ignorance of computers and software. I was afraid to push the wrong buttons, in fear of 'breaking' the software.
  Whenever a new version of anim8or was posted, and people would push it to limits for sake of testing for bugs etc, i would cringe. My thinking was, when you buy a car, you don't thrash it, to see how long it would last, or to see what breaks first, so why would you do it here.
 Now, that could be seen as 'stupid'. lol

 So, you're pretty safe so far.
Genuine questions are never actually 'stupid', but can sometimes feel that way once you've  advanced a little and look back at some of the things you asked, which you now know how to do without a second thought.

 Use the manual, old codger, and if you can't find the answer there, or through the search box here, then NO question can be fairly classed as 'stupid'.
  Happy Anim8oring

90
General Anim8or Forum / Re: Possibly Dumb Questions
« on: November 13, 2020, 01:47:53 am »
 For now, you can do this.

 Notice the difference between this image and the earlier one. Under 'Coord' you'll see a different icon is selected  Using this new image, coord is now selected in the middle icon. This is for object axis.
 
In Wireframe view.  Select object. Set tools as above and drag cursor in screen to move object axis.


 

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