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Anim8or Challenges / Re: Challenge #9: Bust-a-Move
« on: September 16, 2009, 03:58:33 pm »
Let me reserve a worms character

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Hello Zoom,
Welcome in 3d World. Very nice model to begin! I don't agree with the crits... this is a first model and it MUST be basic, more details will come later. Follow your way, learn, test, imagine (imagination is everything!
), practice and have fun. (Hey, Cool to have a big brother that gives good hobbies idees isn't it?)
Hope to see your art again here.
Tof.
The bust must be of a popular organic fictional or non-fictional character.
How exactly would you define organic? I have tried organic a number of times but find I am much better at inorganic. I'm just wondering if there is a happy middle where I look at it and say "inorganic" and you look at it and say "organic".
I would not say the legs need work before I would say that the Grill insert is all wrong.
Dont get angry, its just constructive crit but the grill is a wierd interwoven pattern I have never seen and they are quite thick. Shouldn't they be thin bars that go strait back and forth?
In my opinion, if you are going to use anim8or, assigning bones to the clothes would be a better idea than morphing.
For example, if your figure is running, then the parts of clothes that hug the body should be influenced by the figure's body that is they should come under the influence of body bones and the parts of clothes that are farther from body like loose sleeves and bottom of cloak should have its own bone as they are likely to wave with wind and that way you can achieve perfect synchronization as well.
If the figure is jumping from a height, you can manipulate the bones of clothes to show the loose cloth getting lifted by air.
I think I have made my point clear, did I?
Mostly it is enjoyable work. I used to be a graphic Artist for Amiga games in the 90's, but that was all 2D. I enjoy modelling nowadays, and I am making this nice sequence where you start off miles away from a planet, then as you fly all those miles, you pass these huge ships, and can even land inside them. But the real thrill is flying this long journey, and being able to get right down to the surface of a planet with real 3d environment. Like a huge zoom effect really. The planet surface will match the 3D environment so that it looks completely realistic.
Frederic, not all modelers are good at drawing. Some of them are horrible as well. It helps to have a reference image as you do that you can follow as a guide. You just fill in the depth and everything and you can use the image as a guide. Your attempts weren't bad because you're not the best at drawing, it's because you don't have much practice. I've seen people that're amazing at drawing that suck at first at 3D modeling. It all comes with practice and experience.
Good points Hiho, I do tend to try to "finish" my work, which probably wasn't necessary in this comp. The deadline has passed, so this should not be considered a final entry, but since the thread has not yet been locked I'll post the link here for the sake of continuity.
extraordinary 0.o, what was the rendering time...?
Thursday evening to the following Tuesday morning, Melbourne time. That works out to something like 108 hours, I think. That's rendered direct to AVI while I was interstate. Talk about nerve wracking!