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Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

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Messages - ahatch

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16
Here is the skeletal structure for the Troll Killian

17
This is just an update I released a second version of my MOD sometime back containing even more models. Here is a sample of just a couple of the new models.

18
You are correct the models will look better with more practice I am still not great at
some areas but it's fun to learn and at the same time have something to try you stuff in.

19
I had to change the format to gif so the quality looks pretty bad but you get the picture

20

Here's a screenshot of the Troll


21

Here is the Titan Dugog the 2 headed Ogre
 
A early game troop the Cave Troll

The spellcasting Ogre

22
Hello Folks
I am a Modder working on a MOD for Warlords Battlecry 3 a Real time Stragedy game by the makers of the popular turn based classic Warlords. I just completed a MOD and released it to the public and it features 4 models and animations I did using the Anim8tor software. Go to to see screenshots.
http://www.freewebs.com/warlordsfoever/mymodproject.htm

They are shrunk pretty small so they don't need a huge amount of detail. I had to do 7 sequences from 8 different directions twice once with shadows once without. Any good tips appreciated as I'm just learning.

23
General Anim8or Forum / Re: Animation Help
« on: January 22, 2008, 10:23:20 pm »
Thank you I will give it a whirl

24
General Anim8or Forum / Re: Animation Help
« on: January 22, 2008, 01:24:51 am »
I figured it out   :-[ sort of -I make a sequence then load it scene with 8 cameras all away around at the same distance pointing at the figure. I want Ortho view though so all the way around.

25
General Anim8or Forum / Animation Help
« on: January 21, 2008, 11:13:09 pm »
I'm trying to do a sequence and want to know how to make the sequence available from 8 sides. In a circle equally around the model to make an animation.

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