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Messages - Kamagoi

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16
Finished Works and Works in Progress / Re: Projects and Renders
« on: May 24, 2011, 07:43:20 pm »
Your sora model is astounding! I barely see people modeling characters with anim8or. Can I ask how many polygons is it?

17
General Anim8or Forum / Re: need a tip on skinning
« on: May 02, 2011, 01:49:45 pm »
Remember als to model the pelvis area in a sort of v-shape so that its easier for skinning. I remember having so much trouble with that area in moving the thighs.

18
Finished Works and Works in Progress / Re: Roboklaw
« on: April 25, 2011, 09:15:20 pm »
I saw the video and I immediately thought of Dr. Octavius or Doctor Octopus from spiderman. Pretty cool how you show the process. I can't figure out how to use special effects, its harder than it looks.

19
General Anim8or Forum / Object/Viewpoint Mode?
« on: March 23, 2011, 07:08:40 pm »
So I have practically mastered all the hotkeys for anim8or and it has improved my workflow alot! I was just wondering what is the Viewpoint mode for anyways? Everytime i want to orbit, pan, and zoom around my object i just have to hit ctrl+r and use the mouse buttons left an right, as well as the mousewheel. So why waste time putting it in viewpoint mode.

I've also noticed that viewpoint mode also has a frame view button which can be easily done by pressing f. Once I learned this, I haven't gone into viewpoint mode ever since.

20
General Anim8or Forum / Re: applying a skeleton to a Downloaded Object
« on: March 05, 2011, 11:08:03 pm »
Thats because you have to skin the weights onto the bones individually. Otherwise, the enire object is only influenced by the root bone of the entire skeleton. After you appy the weights, you can switch to show bones so that you see the bones each have a different color. Right click on the bone such as the leg, then use the left mouse button to start painting the area of influence that the bone will move. Its sounds a little confusing but basically, you select a bone, right click it, then left click to paint the vertices of the model. Maybe I can do a tutorial on my youtube channel because I have been asked this question a lot about issues with weight painting and its not hard to use at all. And it would be easier to show you what I mean.

21
Finished Works and Works in Progress / Just me...at it again
« on: February 27, 2011, 05:59:26 pm »
Here is another 3d anime character that I made. I got better at modeling proportional bodies thanks to some good advice.


22
Finished Works and Works in Progress / New character
« on: February 03, 2011, 05:53:23 pm »
My first attempt at modeling in this style.



I'm still not that good at texturing because I focus most of my time on the model.

23
General Anim8or Forum / Re: any one remember this topic?
« on: January 10, 2011, 10:54:24 pm »
Yeah I saw the video on youtube and flagged it immediately. I sure hope no one has actually bought it.

24
Finished Works and Works in Progress / Re: Finished character with hair
« on: December 09, 2010, 08:36:29 pm »
Hey saijee!
You were my inspiration to start modeling in anim8or ever since I saw your videos. I looked at the mikecrilley video and it kind of helped. However, I cant draw to save my life and I dont use reference images when I model. Yeah I took another look at my model and it was to skinny from the side views.

The face problem just means I have a long way to go in face modeling. What would you suggest that would help me get the curve of the cheeks? Its kinda hard because I dont use references.


25
Finished Works and Works in Progress / Finished character with hair
« on: November 29, 2010, 12:58:48 pm »
Here is a character that I made this week. I finally got the hang of using transmaps. There isnt a lot of detail in the texture though.


26
General Anim8or Forum / Re: Big problem please help!!!
« on: November 02, 2010, 12:33:39 pm »
Well it works now but you have to open the program like four times to get it to start. I haven't found a way to fix it but at least it runs.

If I get windows XP should it work ok?

27
General Anim8or Forum / Big problem please help!!!
« on: November 01, 2010, 11:16:06 pm »
I got a new computer and downloaded anim8or and it doesnt want to start! I don't get it. My old computer was with vista and anim8or ran ok. But this new computer runs on vista too and yet it wont start up.

Heres what happens: I click on the anim8or app, then the window opens but the workspace is white but I can still use the toolbars. I tried running on the XP compatibility mode and I tried running it as administrator but it doesnt work!

Could someone please help me with suggestions? Anim8or is the primary use of my computer and I'm right in the middle of a project.

28
General Anim8or Forum / Re: What got you started?
« on: November 01, 2010, 07:34:23 pm »
I've always wanted to make and animate in 3d since I was twelve years old. It was my passion for video games that got my interest in it. I've been using Anim8or for almost two years now and it has become my favorite hobby. Hopefully in the future, it will become my job to do what I love.

29
Yeah sorry but its not that I hate reference images but you are right $imon, my work could probably be done more faster. If you see my video you'll notice that I constantly keep tweaking on parts of the body until they are just right. When I introduced myself to character modeling, I didn't want to do what everyone else is doing.

My inspiration came from Final Fantasy The Spirits Within. I found out that they didn't use any reference images to make their characters in the movie. And because I cannot draw to save my life, I decided to just practice modeling like that.

However I bought a book that describes methods of character modeling and anatomy. Through that useful information I found that if you study good techniques, then you won't have to rely on reference images.

But I agree that there is no downside to reference images. Someone using a reference image will probably finish faster than I would, but it's just the way I do things. It just seems like nobody else models like that anymore.

30
So when I started using Anim8or for the first time last year I wanted to make human like
characters. However, everytime I would look for tutorials on youtube I was constantly disappointed by everyone always using a reference image, set it in the viewports, and use that as a guideline. Personally I never liked the idea of having the person done for you already. I understand that professionally, reference images are used for getting the details very accurate. I can't draw at all so drawing my own reference image was out of the question. To me, using reference images setup in the viewport is like having half of the work done for you. I have never used that method for creating a human character. Instead I just practiced modeling over and over again until I devised my own methods of character modeling. Im still not perfect but I just want to know if anyone else models without having reference images in the viewports. In my video all I do is import an image of a character that someone drew for me and asked if I could model and animate it. All I do is look at the picture and start modeling. You'll see what i mean. And I mean no disrespect for anyone who models with reference images in viewports. It just seems like nobody out there creates characters from scratch (no disrespect). Search for Kamagoi4521 on youtube and check out the High poly character modeling video on my channel. Im not finished with it yet as I am editing the other parts of the video.

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