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Messages - TheBlackHole

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Anim8or v0.98 Discussion Forum / Re: Anim8or and Windows 7
« on: June 18, 2010, 05:09:04 pm »
I tried that, but no luck. I'm on 64-bit Win7.

General Anim8or Forum / Re: Is this possible?
« on: May 07, 2010, 04:04:05 pm »
I had already figured out how to do the planet's crust melting (it's not Earth.). I've known how to do the effect since I worked on an earlier project, Xprrrah System (don't ask) where a massive (Earth-sized) space station melted a planet. I had one object that was the planet and a second one where the planet was melted. I simply expanded the molten sphere. I later edited that out as I wanted to try it with Terragen, but still later (months) my computer crashed and I had to get my hard drive wiped and Windows installed again. In the process, I lost EVERYTHING.
For the jet of energy, I wanted to show it from many angles and thus make it 3D. Anyway, for the explosion, I wanted to simply have it expand into a bright fireball, accompanied by sound effects, then have it shrink and emit a huge shockwave that hits the camera, then use WMM effects to fade to white and fade to the scene with a debris field replacing the planet. The problem I need a solution for is the jet fanning out after hitting the planet. All the other stuff I know how to do already.

General Anim8or Forum / Re: Is this possible?
« on: May 05, 2010, 08:43:57 pm »
I know Terranim8or can do explosions. I basically want the jet to spread from a cylinder to a cone once it hits the planet. It then needs to narrow in the opposite direction, folding in on itself just before the explosion. Anyway, for the explosion, I'm planning to do it all in Anim8or (with a special "bubble" type effect for an expanding cloud of debris and a fiery shockwave and fireball, once the shockwave hits the camera, I could then just add some effects in Movie Maker) and all I really need to know for this effect is how to do the jet. The wormhole in the center of the space station (don't ask) is already pretty render-intensive, so I need a way to do this without crashing Anim8or.

Or you just use a cilinder...
To make a laser: Make like three/four cilinders, the one a bit bigger then the other. Then make some materials (three or four again) give those give emissive values and various transparencies ie: 0.75, 0.5, 0.25. Place them inside each other and you got yourself a laser. This technic probablywont work that good in ART i think, since ART isn't that good with transparent things. But in scanline it looks fine.
I've done a (slightly modified) version of that technique to make rocket exhaust, planetary atmospheres, lens flares, comets, volcanic plumes, stellar coronae... I could go on and on about all the stuff I've used that for. Only I do it a bit differently: I make the base object (usually a sphere or slightly displaced sphere), then the material, and copy/paste scaling up the model by a factor of 1.01 and do it over and over until I have the right effect, usually using a transparency of 0.01-0.05.

General Anim8or Forum / Is this possible?
« on: May 05, 2010, 02:25:57 pm »
I'm wanting to create an effect where a jet of cosmic energy shoots from a wormhole into a planet, sending a shockwave across the surface that breaks the crust enough that it completely melts, then the entire planet explodes. I also want the jet to bounce off the planet like a jet of water or sand would do, then fade away after it gets too far away. I've attached a GIF animation to illustrate my idea.

Finished Works and Works in Progress / Re: Blast from the PAST!!!!
« on: April 21, 2010, 06:05:45 pm »
I can't afford the site right now so I had to let it go.
What about Google Sites. It's free, and I have a site there.

Anim8or Challenges / Re: Challenge #16: Mirror, mirror on the wall.
« on: April 21, 2010, 06:00:15 pm »
Aaahh, never mind. I'm probably not going to participate in this challenge. Maybe if there's a second space scene challenge...

Anim8or Challenges / Re: Challenge #16: Mirror, mirror on the wall.
« on: April 19, 2010, 09:53:45 am »
Does the reflection have to be that of something in the scene, or can it be sort of a window to another scene?

General Anim8or Forum / Re: animated gifs and textures
« on: April 19, 2010, 09:45:23 am »
Well, @BlackHole, you could do chroma keying in a vid editing program.
Windows Movie Maker doesn't have any chromakey, and the stuff you can download from the Windows Movie Makers site (and from Microsoft) doesn't really do good chromakey (very sharp edges, no variable transparency, and there must be several frames of both parts at the beginning and end, one element at a time). Maybe someone could make a VirtualDub plugin for chromakey, or Anim8or could just support animated GIFs.

Anim8or v0.98 Discussion Forum / Re: I would like just two things...
« on: April 14, 2010, 01:44:22 pm »
I'd like support for PNG and animated GIF textures.

General Anim8or Forum / Re: animated gifs and textures
« on: April 11, 2010, 05:41:56 pm »
I wish Anim8or had support for animated textures. :( Then exploding planets would be easy: download an explosion gif and slap it on a billboard, then find a similar one to put on the planet.

General Anim8or Forum / Re: HELP!!!!!!!
« on: April 11, 2010, 05:39:10 pm »
It's been finished for a loooooong time now. I had tried the Terranim8or method, and it was too easy (but good!) and I wanted to challenge myself with a morph target explosion. I ended up going with Terranim8or for my project. I was making a planetary explosion.

And now the disk textures.

This is what I meant. Square textures in this post, disk textures in the next.

And if you need textures, I can make some pretty good greebly-looking diffuse/bump/specular maps. But they'd probably fit better for a Star Destroyer or the Death Star than the Indomitable.

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