here is a small tutorial i've been holding back for a while.
bassicaly the goal of this tutorial it to render a wireframe withought using the conventional way of inseting all the faces and using different materials. this tutorial is for guys who have a 5000 face mesh and don't want a wireframe render to be 25000 faces, and don't want to use the [print screen] button.
so now we begin:
1-exprot your mesh from anim8or as an
obj after applying any material you want doesn't matter as long as you don't have any ART settings applied.
2-open up lithunwrapper (free and found at this website
http://www.sharecg.com/v/5169/software-and-tools/LithUnwrap---Free-UV-Mapper-for-Windows .
3-load your model in and select all faces.
4- apply a face UV map and make sure that they aren't overlapping.
5-save the model and save the UV (preferable at 1500x1500 the higher the better)
6- load up anim8or again and improt your
obj model.
7-import the new UV texture map in the opacity slot in the material editor.
(make sure specular highlights are turned off)
8-render and there you have it.
9-for variation you can also set an emmissive map with a value of one for soem other effects.