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Messages - lizeal93

Pages: 1 2 [3] 4 5 ... 12
31
Finished Works and Works in Progress / Re: high poly hydralisk
« on: June 30, 2009, 07:11:50 pm »
i'm using 2.47.

ifinshed the tutorial but at last i forgot to plug in my michraphone so there is no audio.

and really much pointless. anyways here is what the tutorial had created.

32
General Anim8or Forum / Re: Anim8or's logo
« on: June 29, 2009, 07:25:29 pm »
very nice. good art style there. who knows Steve might use it.

33
Finished Works and Works in Progress / Re: high poly hydralisk
« on: June 29, 2009, 06:26:24 pm »
indeed!

i just can't imagine the tropical one trying to rip someones head off  :D

i'm working on a tut on how to intergrate blender's sculpting with anim8or without relying on normal maps. but rather bumps.

34
Finished Works and Works in Progress / Re: Weapons of WWII
« on: June 29, 2009, 06:23:20 pm »
very nice. the textures look great. are they from the reference picture or drawn. anyways i would say to unwrap them in lithurunwrapper to avoid that "stretching" effect on the top and bottom.

but great work!

35
Finished Works and Works in Progress / Re: high poly hydralisk
« on: June 28, 2009, 11:03:03 pm »
found a bug in blender's sculpting system with the mirror modifier.

anyways here is a model of the drone reduced to 43,000 some odd polies and normal mapped with 'Melody' the normal maps were then converted by me in the gimp into bump maps without loosing too much detail so here it is for download. enjoy!

36
Finished Works and Works in Progress / Re: Weapons of WWII
« on: June 28, 2009, 09:18:28 pm »
great! keep it coming.

good attention to detail can't wait for the textured versions.

37
Finished Works and Works in Progress / Re: My second model: A car
« on: June 28, 2009, 09:15:04 pm »
oh.

well i'm glad you reworked it that quickly. it definitely paid off:)

38
Finished Works and Works in Progress / Re: S&W Colt 1911
« on: June 28, 2009, 09:14:02 pm »
beautifully done. great work!

39
Finished Works and Works in Progress / Re: high poly hydralisk
« on: June 28, 2009, 12:00:36 pm »
i gave it a quick shot about thirty minutes. and here are the results.

over 1,000,000 polies and anim8or had major trouble handling it.

the first pic is before sculpting

and the second is after

40
Finished Works and Works in Progress / Re: My second model: A car
« on: June 28, 2009, 10:12:58 am »
well these new pictures definitly bring things into a new light (no pun intended) and the model looks much better off than before.

amazing for the first model the lighting in the original picture was sorely lacking and made the polygons look more out of shape than they actually were. 

41
Finished Works and Works in Progress / Re: Weapons of WWII
« on: June 28, 2009, 10:09:37 am »
nice start!

can't wait to see the rest.

42
Finished Works and Works in Progress / Re: Goblin
« on: June 28, 2009, 10:09:11 am »
really great work Arik. the cl;othes look great and fit the persona quite well.

43
Finished Works and Works in Progress / Re: high poly hydralisk
« on: June 28, 2009, 10:08:01 am »
well this drone was from memory so i didn't realize it had legs. anyways the 'legs;' are actually part of the abdomen i wasn't planning on legs. anyways.

kerrigan sounds intersteing and challenging i give it a shot. or try to.


i'll texture them as soon as i figure out the texture painting in blender since it appears to be the only free Zbrush thingy thats actually reallly powerful.

thanks for the comments i really appreciat it guys  ;)

44
Finished Works and Works in Progress / Re: My second model: A car
« on: June 26, 2009, 12:09:53 pm »
great for a second model. the geometry looks very poor. you might want to look at some car-making tutorials to learn proper edgelooping. although there techniquly isn't anything called proper. b/c this is an art form. i would recommend when trying to make something appear semi realistic to use a reference image to get correct proportions.

hey! dont' take all this to heart. for a second model this is amazing you should'ce seen the garbage i was churning out when i first started. your is a picassa in comparison.

great work don't get discouraged! keep it up. :)

45
Finished Works and Works in Progress / Re: Goblin
« on: June 26, 2009, 12:05:11 pm »
great work Arik. very cartoony but nice clean mesh. looks like its turning out pretty nicely :)

keep it up.


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