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Messages - flametiger74

Pages: 1 2 3 [4] 5 6 ... 11
46
Anim8or v0.98 Discussion Forum / Re: Packaging and Sending
« on: April 09, 2008, 08:49:50 pm »
Once again Steve have any comments on this idea?

47
General Anim8or Forum / Re: Tutorial for good textures anywhere?
« on: April 08, 2008, 07:08:41 am »
You can find gentica viewer (free as apposed to genetica which is not free) at
http://spiralgraphics.biz/
also wood workshop. Look around the site.

48
That's a pretty cool effect with the outside lighting. How did you do that?
I looked a the project and it looks like you just made them a transparent color on the outer edges.

49
General Anim8or Forum / Re: newbs come
« on: April 07, 2008, 10:23:08 pm »
What's amazing about this forum, is this is the only person I've ever seen banned from the forum.
Shows that not evryone out there (that actually have some brains to do 3d animation) are bad. :)

50
General Anim8or Forum / Re: A good animation movie.
« on: April 07, 2008, 08:42:34 pm »
I remember someone with the name Tyson Collins. Is that the same person? ???

51
General Anim8or Forum / A good animation movie.
« on: April 07, 2008, 05:59:13 pm »
I found this movie, and I thought it would be good for beginers in animation.
That and the guy who it's about started his animation career with
 ;D ;D ;D anim8or :D ;D ;)
http://www.boingboing.net/2008/04/07/bbtv-tyson-ibele-21y.html

52
That does sound pretty good. Yeah I've had that problem where I would be working on a couple minute long movie, and all the scenes are out of order.
This would be a bit interesting.

53
Anim8or v0.98 Discussion Forum / Re: A few suggestions...
« on: April 04, 2008, 07:11:17 am »
Umm the plugin bar is scrolable. around 0.95b I asked Steve if he could make the plugin bar scrolable, if we have a lot of plugins. You just right click and drag the toolbar up or down. :)

54
General Anim8or Forum / Re: Futuristic Textures
« on: April 01, 2008, 07:55:35 pm »
That's right. With Genetica Viewer, It makes textures that have so many diffrences in itself, but it's seamless that the textures look very nice in the actual model.

55
Anim8or v0.98 Discussion Forum / Re: Packaging and Sending
« on: April 01, 2008, 05:52:48 pm »
Steve: You have any comments on this idea?

56
General Anim8or Forum / Re: Futuristic Textures
« on: April 01, 2008, 07:10:25 am »
http://spiralgraphics.biz/
There ae two programs on that site.
1. Genetical Viwwer 2.5
2. Wood Workshop.
They are the BEST texture programs I know.
Not only are there 100's of textures (for almost anything) you can edit the textures in the programs.

57
Anim8or v0.98 Discussion Forum / Re: A Not so recent bug.
« on: March 31, 2008, 10:41:31 pm »
I have an Intel Dual-Core processor. Does that mean that anim8or only runs on one part of the processor instead of both. I would think all windows actions would be performed on both processors. Thats what makes them faster

58
I'm not sure if this has been mentioned yet, but another good thing about PNG is that it supports invisible pixels. Instead of a texture having be be a texture in the middle with a white background it would be a texture in the middle and that would be it.

59
Anim8or v0.98 Discussion Forum / Re: Packaging and Sending
« on: March 31, 2008, 07:05:37 pm »
Well now all we need is for Steve to put them into anim8or. :)
Thanks for the comments, and yeah now that I think of it, it should be under File.

60
Anim8or v0.98 Discussion Forum / Re: Shadow Bug...
« on: March 31, 2008, 07:15:08 am »
Well just to let you know with ART anim8or always renders with shadows. It's a bug Steve is fixing.
Now those 3 spheres look like the just need to be subdivded.
If you don't know how to do that, than go to object mode.
click on the sphere you want to subdivide and go to Build>Subdivide at the bottom.
make sure the settings in the subdvide box are set  at 0.

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