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Messages - Kunihiko

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16
General Anim8or Forum / Re: Model weight painting
« on: January 28, 2008, 05:28:16 pm »
That would be fine, do you have an aim, msn, or email? Its just that when she moves some parts, it doesnt look right, like her waist will get really skinny and things like that, I'll send it for you too look over though.  Thanks.

17
General Anim8or Forum / Re: Model weight painting
« on: January 27, 2008, 02:34:06 pm »
I just used uv mapper then opened up the map on paint and put it on animator for all the textures, but the hair isn't textured, its just a separate object that goes on the head.

Anyway, so I the paint is on the parent bone?  Like is the parent bone the center one that you extend all the other bones from?  She has separate bones for all of her limbs, but when she moves her leg or twists her waist her butt gets all mushed up or something.  Do you think you could post a pic of how much of what areas I am supposed to paint for what bone?

I'll post a picture of her bones, and the final thing to maybe help you guys to see why she is missing part of her boot and four arm.

Sorry for all the pictures, I just really wan't to make her move right.












Thankyou for all of your feed back.

18
General Anim8or Forum / Model weight painting
« on: January 26, 2008, 09:22:43 pm »
I was trying to use weights for bone limits, and it ended up so funky...



as you can see, there are a few poity areas, and the changes are very sharp, obviasly im doing something wrong

how am i supposed to paint it?

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