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Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

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Messages - davdud101

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Finished Works and Works in Progress / Re: Cat animation
« on: September 14, 2023, 01:09:09 pm »
This is some very good character animation and design!

Finished Works and Works in Progress / Re: Hey Steve, Look What I Made 😁
« on: September 14, 2023, 01:05:55 pm »
Dang Cori!! That's fantastic

Finished Works and Works in Progress / Re: My new Halloween video came out!
« on: November 05, 2022, 11:14:10 pm »
This is GREAT! Excellent facial expressions and lip syncing.. and the comedic timing is fantastic. Good work beavs :)

Finished Works and Works in Progress / Re: Imagined Engines
« on: July 14, 2022, 12:51:02 am »
Easily among the best complete projects I've seen in Anim8or t date. Good stuff thecolclough!

CoriDavis... a name I never thought I'd hear again! Cool project! Looks like a small airplane hangar

General Anim8or Forum / Re: 3D Printing Using Anim8or
« on: December 17, 2021, 09:20:10 pm »
Excited... I got a Photon S 3d printer this Monday and I've been messing around with it - finally about to start printing stuff from Anim8or! I have'nt used Anim8or in a month or two as I've been learning Fusion 360. I think for mocking up quick parts that don't need extra-tight dimensions, as well as making more organic models, Anim8or is perfect. Let's see how this goes!

Finished Works and Works in Progress / Re: A service robot
« on: November 02, 2021, 11:32:12 pm »
Dang, pretty sweet!
Also... had to have a laugh at "Tom's Balls" xD

General Anim8or Forum / Re: 3D Printing Using Anim8or
« on: September 14, 2021, 07:10:27 pm »
I'll tell ya - I have a small desktop CNC which is the closest I personally own to a 3d printer. I have had some parts that I modeled ion Anim8or 3d printed by a guy and they came out great. I've been trying to get into 3d carving with my CNC (even downloaded Fusion 360) but I haven't even opened the program yet. I'm going to buy a 3d printer soon, probably within the next year or so and perhaps we can learn together.

That said, I'm *thinking* Fusion 360 or SketchUp **miiiight** have tools for that in them. Not sure about generating gcode directly in the programs as I haven't tried.
Also Anim8or isn't the most dead-nuts precise tool out there so just be aware of that. I like it for rough dimensions and it can definitely work for less intricate stuff, but for things like boolean operations and extremely precise operations it's a bit tough to get clean results that would be useful on something like a 3d printer or CNC router.

Well, actually, you are talking about Non-uniform scaling. Some via menu single axis factor control would be handy, yes ( custom editing for some other parameters/ tools also would be great, generally ). But you can use ( I think ) non-uniform scale tool on some particular axis and maybe in conjunction with the SnapToGrid function ( not sure though. Canít test it now, but I recall thereíre some issues with the Scale uniformly and Non tools and the Grid spacing or something ).

Right, exactly Gyper. That's the problem I've been having with the non-uniform scaling tool that uses the mouse and locking to one axis - It seems like the minimum amount of scaling for each "step" is too high for precise work, and zooming in really far doesn't seem to change the amount of scaling that happens per step like it does with other tools (like the face extrusion tools for example, or using the move tool with the mouse and keyboard which can get super-granular)

For example, I'm designing a desk with drawers that are really close together, but I want a tight gap that's still visible in Anim8or. Right now they're so close together to be obvious in the view, but if I take one drawer and try to shrink it just a little with only the X-axis selected, the gaps get way too huge on each side.
I guess maybe I could try the Snap function but I don't think that goes past 2 decimal places so I'm not sure it's fine enough either.

Hey Steve, is it possible in a future edition to add (in the 'Scale Custom' dialog box under Edit >> Scale) specific fields for the X/Y/Z axes? Perhaps a check box that says uniform scale which gives a single scale factor for all three axes, and then when it's unchecked it opens up the 3 individual axes?

Just a thought as I often want to make something granularly smaller or larger on just a single axis at a time and the mouse scaling tool isn't always fine enough

Finished Works and Works in Progress / Re: My projects in progress
« on: August 07, 2021, 09:00:41 am »
Very FNAF/Cawthon-equse. I like it beavs!

General Anim8or Forum / Re: Improve texture mapping on subdivides?
« on: July 17, 2021, 10:43:10 am »
My solution: Convert to mesh your subdivided cylinder and put texture on it. Move your texture with UV button. That can make your texture better on cylinder. If you need to put texture on subdivided cylinder, but not converted to mesh after that, sorry, can't help :-[

beav, you genius
I have never done this because I'm always afraid of having high-poly meshes, but that works a treat! I didn't realize that would actually fix the entire issue. I'm gonna save a copy of the low-poly version on another layer. Thanks for that tip!!

General Anim8or Forum / Improve texture mapping on subdivides?
« on: July 15, 2021, 06:39:12 am »
Hey guys, so an issues I've had with Anim8or's UV mapping is that subdivides often don't really want to texture cleanly. I'm working on a simple coffee table design that I want to build, but you can see in the image:

- the actual shape
- how it's UV mapping
- how the actual texture might/should look
- the way my geometry on that face is set up

It doesn't matter that much since it's just for looks/ to get an idea of how the final build would look proportion-wise, but is this one of those things we 3d artists just kinda have to reckon with? Or am I missing a key piece of information or something?  ???

Finished Works and Works in Progress / Re: Wall hanger - An8 to Life
« on: April 25, 2021, 12:13:12 pm »
Nice job!
Thank you Steve!

Thats cool davdud, and good job.
 2 things i can mention.
 No 'hanging hole', and no notes on the 'sticky notes'

 Looks awesome tho. I just wanna make the doors slide open and shut, and maybe then an animated gif of that happening. (probably morph targets, or might need to use a rig, but of course that's only if the doors are seperate meshes from the rest of it)

 i just love seeing, and making, things move.

 Good job !

Lol johnar!! Now that you say it, I might actually give that a quick shot tonight just for the fun of it. Would definitely be fun updating the model to match closer to the real version!

Finished Works and Works in Progress / Wall hanger - An8 to Life
« on: April 24, 2021, 01:46:52 am »
Here's my latest woodworking project which I first drew by hand, then modeled in Anim8or -  an "Everyday Carry Wall Hanger" (attached at the bottom).

I had to make a lot of modifications in the building process because I found in a lot of cases the way that materials and tools work in the real world is a lot different from how tings come together when modeling or drawing, lol!

I guess I'll start calling these "An8 to Life"! For getting quick dimensions and sketches, Anim8or is great and simple. I pretty much exclusively use it for this kinda of 'preconception' of ideas these days, and my next project is even more detailed and is coming out closer to the model than I usually tend to do.

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