Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Steve

Pages: 1 ... 135 136 [137] 138
2041
"the whole pixel wide halo" - so then you agree with me, there would be artifacts even in these limited environmants..

No game has the freedom for object design that Anim8or has.  All games carefully control what you can do so that their rendering tricks are fast and don't show artifacts too badly.  For example, no game has unlimited levels of transparency, or arbitrary 100 million polygon characters.  It's simply not practical on todays hardware.

Please stop posting replies about "my favorite game does this".  Image base techniques are a crude hack.  I'm not going to add them because I don't want to get a continuous stream of bug reports about their shortcommings.

2042
ASL Scripts / Re: How the set camera's position
« on: January 18, 2008, 12:44:35 am »
The only scripts presently supported in the Scene editor are controller scripts.  Perhaps I'll have time to add more someday.

2043
ASL Scripts / Re: plugicon issue
« on: January 18, 2008, 12:42:51 am »
It looks like the .dll jpeg62 is neeeded to run that application.  Where did you get a copy?  I'll add it to the .zip file.  (I didn't write plugicon so I wan't aware that it needed this library.)

2044
ASL Scripts / Re: ASL limited capacity for modeling script creation.
« on: January 15, 2008, 07:43:21 pm »
I would like to release a full ASL at one time.  But alas with the free time I have to work on Anim8or there would be a long wait.

I do have a few minor things added to ASL, however, and I hope to post another "preview" soon.

As for deleting parts of a mesh, I agree that ASL needs a way to delete points, lines, and edges.  I will add something to allow that.

2045
ASL Scripts / Re: motion tracking request
« on: January 14, 2008, 11:34:28 am »
There isn't anything for that that I know of.  However if voodoo or blender can output a motion file I might be able to read it into Anim8or.  Are there any specs on what voodoo does?

2046
Hey, everybody, image based soft shadows simply has too many problems.  Yes, it can be done but there are endless ways that it won't look right.  Anything that doesn't consider both the 3d geometry of the scene and the direction of the light hitting each point will have problems.

2047
ASL Scripts / Re: I'm haveing trouble with some geometry
« on: January 11, 2008, 01:20:33 pm »
You need to reflect the incomming vector off the plane of reflection.  Your computation assumes that the plane is x=0.  In general the direction of the outgoing vector is:

Vout = Vin + 2N*Dot(Vin, N)

where N is the plane normal, Vin is the normalized incomming direction and Vout is the outgoing direction,  (You need to normalize Vout after this computation.)

Here is a detailed description.  See equation (3) (but not that the normal is reversed from my formula so the subtract the terms instead of adding them).

http://mathworld.wolfram.com/Reflection.html

2048
General Anim8or Forum / Re: Question concerning material zones
« on: January 02, 2008, 06:45:06 pm »
I was afraid that v0.96 might have a lot of problems since I'd changed some key internal code.  As it turns out it's quite stable so you should be ablw to use it OK.  But please don't post your questions in the v0.96 forum unless you are sure that they are about the new v0.96 features.

2049
General Anim8or Forum / Re: Question concerning material zones
« on: January 01, 2008, 11:35:51 pm »
The buil- in.obj export code in the v0.96 preview should preserve multiple materials.  You can find a copy in the "v0.96 Preview" link in the left hand menu: http://www.anim8or.com/download/preview/index.html

2050
General Anim8or Forum / Re: Undo bug?
« on: January 01, 2008, 11:28:04 pm »
Doe this always happen  Can you send me an .an8 project that shows the problem and tell me what parts to move and undo that causes it?  I can't reporduce the problem myself.

2051
General Anim8or Forum / Re: Adding keys in graph editor
« on: January 01, 2008, 06:10:15 pm »
To add keys in the graph editor:  Select the element you want to add keys to then double-click on the name of the controller in the list at the left of the graph window.  This will bring up the controoler's dialog window.  Enter the frame number (if it.s not the current frame) and then click the "Add Key" button.  You can also click on the main time line to select the frame before you open the controller dialog.

2052
General Anim8or Forum / Re: Was doing hand model.
« on: January 01, 2008, 03:27:53 pm »
You need to select both one component of your model and a modifier.  Then the Build->Modifiers->BindModifier command will work.

2053
General Anim8or Forum / Re: Inverse Kinematics
« on: January 01, 2008, 03:25:31 pm »
It's not working well enough to enable.  I'll give it another try sometime ... don't know when yet.

2054
Hey, startrekfan001!  I've been out of town with almost no web access.  Give me a break!

Image based shadow algorithms (which includes things like yout suggestion) don't look that good and can have some very noticable artifacts.  In some instances it would look fine but unless I get a lot more complicated that simply blurring a non-aa shadow there would be problems like dark smudges near the edges of something that was in front of a shadow, etc.

2055
There is no width to a cylindrical projection, and not height or width to a spherical projection.  These coordinates are derived from the direction of the projection wich does not change with scale.

Pages: 1 ... 135 136 [137] 138