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Anim8or v0.98 Discussion Forum / Re: suggestion for new algorithm for soft shadows
« on: January 18, 2008, 01:26:55 am »
"the whole pixel wide halo" - so then you agree with me, there would be artifacts even in these limited environmants..
No game has the freedom for object design that Anim8or has. All games carefully control what you can do so that their rendering tricks are fast and don't show artifacts too badly. For example, no game has unlimited levels of transparency, or arbitrary 100 million polygon characters. It's simply not practical on todays hardware.
Please stop posting replies about "my favorite game does this". Image base techniques are a crude hack. I'm not going to add them because I don't want to get a continuous stream of bug reports about their shortcommings.
No game has the freedom for object design that Anim8or has. All games carefully control what you can do so that their rendering tricks are fast and don't show artifacts too badly. For example, no game has unlimited levels of transparency, or arbitrary 100 million polygon characters. It's simply not practical on todays hardware.
Please stop posting replies about "my favorite game does this". Image base techniques are a crude hack. I'm not going to add them because I don't want to get a continuous stream of bug reports about their shortcommings.